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I seem to recall an article somewhere stating that there would be no immunes in D3, so you can afford to specialize in a single element (though you might still want to dip in a second to handle foes with particularly high resist to that element).
I do like the idea of a "laser-mage" though.
Unfortunately, one of the Barb's skills from this Blizzcon mentioned damage immunes, and didnt even specify what damage ... if just physical or otherwise.|||Monsters immune to 1 single damage type aren't really a problem. The problem are dual immunes, who, at least I hope, won't force wizards to spec certain skills and trees in order to be killed, at least not too much.
Although I don't have a problem putting skill points in skills such as "decreases monster resistance by X%" since you ARE a spellcaster after all, so putting points in such skills is almost a given (unless there's gear that can make up for this).|||Quote:
Monsters immune to 1 single damage type aren't really a problem. The problem are dual immunes, who, at least I hope, won't force wizards to spec certain skills and trees in order to be killed, at least not too much.
Although I don't have a problem putting skill points in skills such as "decreases monster resistance by X%" since you ARE a spellcaster ater all, so putting points in such skills is almost a given (unless there's gear that can make up for this).
That was called Penetrating Spells, and removed it now. No more passive pierce from skills. Presumably because what you said is true, I hope there are no multiple immunes, that would make our variable element damage types very useful and add some strategy. Also, no need for passives then, unless monster is immune to one and heavily resistant to the other, there might be some piercing as an affix, or from skill runes or gems / other socketables|||Quote:
Monsters immune to 1 single damage type aren't really a problem. The problem are dual immunes, who, at least I hope, won't force wizards to spec certain skills and trees in order to be killed, at least not too much.
Although I don't have a problem putting skill points in skills such as "decreases monster resistance by X%" since you ARE a spellcaster after all, so putting points in such skills is almost a given (unless there's gear that can make up for this).
And who said u that -x% resists skill will help u deal with immune monsters?|||Yep, dual immunes really kill your char in terms of strategy when you are sometimes left with nothing to kill it with and all your skills are just downright useless. Piercing as an affix would be a good idea, because if DIII will be similar in terms of immunes to DII, then we have a problem that needs adressing.
ALso, I really, REALLY hope that there won't be monsters completely immune to all elements like there were in DII, where a sorceress faced the situation that she was compltely useless, and unable to deal with them at all, whereas other classes could kill them, sometimes very easily (I'm looking at you, paladins)
Then again, I see a shimmer of hope because I see some wizard skills that deal physical damage as well, so maybe melee wizards will make an awesome comback in DIII, and will be supported by more melee skills than they were in DII.|||Quote:
And who said u that -x% resists skill will help u deal with immune monsters?
No one, I think he was giving his take on high resist enemies there.
Although I would like to think that if they indeed have immunes and -resists in D3, it would be more of a simple case to break them this time around. IE for example a monster with 150 res (Immune) and you have 70 pierce from -%res on items, curses or skills = 80 res.
Not that shebang from D2 with 1/5 LR and Conviction amount, which results in little to no effect, except for Light sorcs with Infy. And then passive mastery from cold mastery or facets used to work only AFTER breaking immunity, but at full effect. But didnt help in breaking it with LR and Convi in the 1st place, never made any sense.|||Quote:
And who said u that -x% resists skill will help u deal with immune monsters?
No one. In DII, the immunity of some monsters could be removed by a wand of lower resists, whereas some monsters could not be affected in such a way.
I know this isn't DII, but rather DIII, but if we look at history there's a good chance that some monsters may have their immunities removed by such a skill. And some, on the other hand, not.|||Quote:
Yep, dual immunes really kill your char in terms of strategy when you are sometimes left with nothing to kill it with and all your skills are just downright useless. Piercing as an affix would be a good idea, because if DIII will be similar in terms of immunes to DII, then we have a problem that needs adressing.
ALso, I really, REALLY hope that there won't be monsters completely immune to all elements like there were in DII, where a sorceress faced the situation that she was compltely useless, and unable to deal with them at all, whereas other classes could kill them, sometimes very easily (I'm looking at you, paladins)
The again, I see a shimmer of hope because I see some wizard skills that deal physical damage as well, so maybe melee wizards will make an awesome comback in DIII, and will be supported by more melee skills than they were in DII.
Couldnt agree with you any more or any better.
Although I am expecting to see someone pop up and go 'Immunes were never a problem. You just dont have any skill!!!! Or else you cant afford a merc with expensive gear and Infy which can only exist because of the duped economy!!
Without dupes, there would never be 90%++ of light sorcs running around with an Infy merc, Infy requires HR's to make. And it doesnt really do anything to cold or fire sorcs, so essentially pure single element sorcs wouldve been stuck in a rut.
Or the argument where D3 is supposed to be a party game ... people who actually play in well thought out parties exist, but are rare and a huge minority, and what about solo playing on BNet? Or single player??? How you even gonna get an Infy merc there?
And immunities were always a problem for all classes anyway, I felt the need to switch to Azurewrath / Lawbringer / Lacerator / Widowmaker while surrounded by tough physical immunes annoying, time consuming and dangerous. Paladin that is, Barbarian had Berserk .... I wont complain it was a great skill and did insane magic damage. However it came with 0 defense penalty and with no shield you were dead meat, even in HC. If you were a Frenzy barb or a 2H weapon wielder and used Berserk against some PI cursed / fana minotaurs.... Good luck!!!!
Hammerdins never had any problem, except the Wailing Beasts in A3 temples .... who even went there? They are a good MF spot, but still not worthed due to small size.
Why am I saying all this? Essentially immunities, or rather multiple ones, were a huge problem in D2, and if they are bringing them back, they need to find better ways of addressing them.|||Quote:
Without dupes, there would never be 90%++ of light sorcs running around with an Infy merc, Infy requires HR's to make. And it doesnt really do anything to cold or fire sorcs, so essentially pure single element sorcs wouldve been stuck in a rut.
What? Can u please explain this part, infi merc works better for light sorc then other sorc? Infi doesnt realy do anything for fire/cold sorc?
Just for info, in d2 -x% resist mod only works for that person who uses item.So - light res from infi DOESNT WORK for light sorc, its only works for your merc.|||Quote:
Although I am expecting to see someone pop up and go 'Immunes were never a problem. You just dont have any skill!!!! Or else you cant afford a merc with expensive gear and Infy which can only exist because of the duped economy!!
I was never a fan of mercenaries. Why? Well, if a paladin or a barbarian didn't need them, why should I? How do you think it makes me feel as a sorceress to RELY on my mercenary to kill stuff. Paladins, for example, can have mercs, but they don't RELY on them. They can get by just by themselves anyway, if they are built for it.
A sorceress on the other hand is in a completely different situation. A paladin player only needs a weapon change to deal with immunes. Know what a sorc needs? A character change. Dual immunes? Too bad, looks like you'll need another character...
And yeah duped economy just really ruined the game. Everyone walking around with duped uber gear making people think it's easy, leaving those of us who play fair and honest struggling.
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Why am I saying all this? Essentially immunities, or rather multiple ones, were a huge problem in D2, and if they are bringing them back, they need to find better ways of addressing them.
I never actually minded the multiple immunes. What I minded was the lack of skills and possibilities to deal with them effectively, at least as a sorceress.
Multiple immunes are fine by me, but if they will exist in DIII, then players need to be given the ability to prepare and deal with them.
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