Saturday, April 21, 2012

Wizard Summoning

Just a quick point about Wizard abilities...

First: have I missed something here? In the trailer I've seen nothing about Wizard summoning...

In most games, the 'wizard' or 'magic user' character is weaker in health and melee...

In playing Titan Quest, for instance, summoning an elemental was very important... What I mean by this is that it was necessary to distract enemies - and provide the wizard character the space and time to launch magical attacks...

For the same reason I think Blizzard should provide for the Wizard character a summoning capacity...

This is especially important in solo games - where more melee-focused characters could shield the Wizard...

Do other readers here have an opinion? Hope Blizzard is watching...|||They have... Hydra-- which MAY be something else than three heads popping out of the ground, and mirror images, which MAY be more than 4 when maxed.

Basicly: Wizards have the Amazon skill Decoy.|||So sorry you can't just summon an invulkyrie and hide behind it and do nothing...|||I think wizards summoning minions is pretty redundant. You don't NEED a minion to protect you...

Nox wizard can't summon. And he's not someone you'd call weak. His weakness is compensated by empowering spells such as Force Field or Invisibility or what not... besides, why does he need protection when he can kill you with 1-2 spells?

And a DnD Wizard/Sorcerer has a wide range of stuff like mage armor and stoneskin that make DnD wizard EXTREMELY annoying to kill. I spent ages killing a wizard in NWN with my fighter with halberd because he had stoneskin and partial invisibility and I wasn't able to kill him until he ran out of all those spells he memorized. In addition to that, he kept blinding me and casting all sorts of other stuff that I nearly died while standing right in front of his face.

Personally, any casting class would overpower any non-magic class automatically in a real-world situation...|||Doctor is your summoning.

Wizard is walking destruction incarnate, we don't need no stinkin' meatshields.|||Quote:








Doctor is your summoning.

Wizard is walking destruction incarnate, we don't need no stinkin' meatshields.




+1

and I think you cant generalize about this version of a Wizard....with the right gear and skill choices she may actually turn out to be quite a tank.|||The Sorceress in Diablo 2 did not need a shield to hide behind. Yes, most sorceress builds do use a mercenary as a kind of shield or place to direct monsters to cast her spells, but she can be just as capable on her own.

When not using a mercernary in D2, the sorceress relied on her skill to teleport keep monster groups in check by placing herself appropiately which made gameplay fastpaced and active.

Apart from Hydra, both in D2 and D3, i do not think that a mage caster class is in need of a summoning spell.

Even through the wizard backdoor, the Necromancer will not return as a playing class. |||Quote:








And a DnD Wizard/Sorcerer has a wide range of stuff like mage armor and stoneskin that make DnD wizard EXTREMELY annoying to kill. I spent ages killing a wizard in NWN with my fighter with halberd because he had stoneskin and partial invisibility and I wasn't able to kill him until he ran out of all those spells he memorized. In addition to that, he kept blinding me and casting all sorts of other stuff that I nearly died while standing right in front of his face.

Personally, any casting class would overpower any non-magic class automatically in a real-world situation...




The second paragraph made me lol. Really... too funny.

For the first, in NWN they are tame. Try a wizard/sorc in BG2. They are even more annoying. I still remember the 4 ADHW I get thrown in the face, simultanious from 2 Liches with their Chain Contingency.

In D3, it will be more balanced. And it seems that all classes are balanced around the fact you don't have a meatshield like a merc? So it evens out.|||It has been mentioned that there will be mercenaries available in Diablo III. How those will interact with your character or complete it is not known.|||Quote:








The second paragraph made me lol. Really... too funny.

For the first, in NWN they are tame. Try a wizard/sorc in BG2. They are even more annoying. I still remember the 4 ADHW I get thrown in the face, simultanious from 2 Liches with their Chain Contingency.

In D3, it will be more balanced. And it seems that all classes are balanced around the fact you don't have a meatshield like a merc? So it evens out.




Heading wildly off topic now... but...

I really loved AD&D wizards' ability to completely wreck an entire party -- over a long period of time.

In NWN -- they were completely and utterly vulnerable to direct attacks.

If you dare mention stoneskin to defend NWN -- I will mention Force Cage; The wizard creates a cage 20 foot long and wide and high, either trapping the enemy with no save, or protecting those inside the cage, either way protecting the caster from those on the other side.

It was unbreakable and lasted for more minutes than any sane balance monkey would allow.

If you mention confusion, I'll mention time stop: The wizard freaking stops the time and does whatever he wants for 6 to 15 seconds!

If you mention premonition, I'll mention Ironguard: No metal can harm the wizard.

NWN raped the mages twice over and left them cold out in the rain tied to the railway tracks hoping to get rescued by their longsword-wielding cleric friends -- compared to real D&D mages -- who'd eat two black dragons for breakfast before going to slay Demogorgon (again) with the cleric in his party to cast cure minor wounds (and because the cleric-player is a good friend) in case all hell should break loose (literally AND figuratively, and with pun intended) and the wizard get a scratch from the encounter.

Which leads back on topic:

Seeing DIII wizards makes me hope that I'll be able to play a magic user that CAN say "If you say ONE MORE WORD, I'LL TEAR YOU TO SHREDS" -- and actually mean by his own magic -- and not by the swords in the hands of the 5 swordmen hiding behind the door.

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