Saturday, April 21, 2012

teleport through walls? - Page 3

Teleporting will still be a hell lot faster than say walking. A wiz can teleport through a choke point with thousands of enemies crawling there. The barb has to bash his way through.

That is fair enough. As for running areas let's not forget that most mobs tend to give crap for drops, only bosses give a fair shot at unique and godly rares. The boss might be dangerous but sometimes the rewards are worth it.|||No spammable mana pots. I am 95% certain that trying to do D2-esque teleport fests will get you dead unless your character is powerful enough to have done that with just walking in the first place.|||Quote:








Teleporting will still be a hell lot faster than say walking. A wiz can teleport through a choke point with thousands of enemies crawling there. The barb has to bash his way through.

That is fair enough. As for running areas let's not forget that most mobs tend to give crap for drops, only bosses give a fair shot at unique and godly rares. The boss might be dangerous but sometimes the rewards are worth it.




So what's it like in the future dude?

They are trying to make it where playing normally is a great way to get stuff, because they don't want people just boss running, so you don't know what normal mobs will be dropping.|||Looking from the original gameplay movie, the mobs in D3 actually drop a lot less than their D2 counterparts despite the numbers that are coming at you. It was the chest and the 2 bosses that gave good drops.

As for area running, I am sure that many who have played in the pits, hell cows and chaos sanctuary are already aware of the good drops that might appear. I personally got great drops in there and they are easy areas to run with the properly gear type character.

But if you have played any MMO or any RPG for that matter a boss is usually guaranteed a magical or rare item drop at the minimum. That alone is a powerful factor, since its guarantees a chance that you might strike gold. Unless they reverse the equation but that won't make any sense.

Regular mobs do drop items but with less frequency. And besides doing Chaos Sanctuary is killing everything including Diablo so not like you will miss out anything. Area runs will be no different from Chaos Runs or the good ol Bloody Runs. Just kill everything then the big boss or in this case for Bloody Runs, the boss first then the area.|||That demo or movie could have been scripted to not reveal items and the chest can be rigged to drop whatever they want just to get that movie right. Besides I doubt all items are done and implemented into the game yet, which could also explain the lack of drops in game. You seem to assume that since D2 was about bosses so will D3, and base your reasoning on a game in it's alpha stage.|||Yes but you have to understand. For example you and your party spend nearly 10 minutes chipping away at a Act boss. He flip over and die eventually.



Then he drops nothing.



Picture this in your head, right now.

Can you imagine the frustration any player will feel ?



No matter what, any RPG worth it's salt will still guarantee the boss will give a confirmed drop.A guaranteed drop is far better than no guarantees at all (aka regular mobs) !

Sure that hell level Moonlord can drop the Shako, but its chance to drop an item is not guaranteed but the super unique Shenk you just pop will be guaranteed to drop an item, which MIGHT turn into a Shako.|||I think the problem was that mobs had a far lower TC than bosses. If they were closer, it might be better to farm mobs too (and not just cows for gems kinda farm :P )|||Maybe it wouldn't be a problem, teleporting through walls. Here are my points:

1.) None of the statistics so far increase mana. While this might change, if it were to stay as it is, your mana would not scale up quickly, meaning you wouldn't have the mana to splurge on Teleport (a normally mana-intensive spell).

2.) Amounting to the same thing as 1.), there are no mana potions (or not many). You'll only get Mana Orbs if you stop to slay some monsters.

EDIT: Just realised that Konfeta said the same thing before, but it was apparently ignored

So it seems to me that the teleport problem may not be as much of an issue.|||Quote:








Yes but you have to understand. For example you and your party spend nearly 10 minutes chipping away at a Act boss. He flip over and die eventually.



Then he drops nothing.



Picture this in your head, right now.

Can you imagine the frustration any player will feel ?



No matter what, any RPG worth it's salt will still guarantee the boss will give a confirmed drop.A guaranteed drop is far better than no guarantees at all (aka regular mobs) !

Sure that hell level Moonlord can drop the Shako, but its chance to drop an item is not guaranteed but the super unique Shenk you just pop will be guaranteed to drop an item, which MIGHT turn into a Shako.




I see where you are coming from, but you are STILL basing it on an unfinished game. Who says the boss won't drop anything when the game is done? Besides the movie wasn't about drops, but to show off characters, skills and how bosses can inflict special death moves. Yes some items was shown as well, but I think that was more to have a reason to talk about the inventory and such.

Sure that hell moonlord will drop a shako, and a boss may have guaranteed drop which makes him better to run... but in the time you can tele to him and kill the boss you could kill 20 moonlords. And according to Blizz it may be more yelding to farm areas. Now if you must hunt bosses that badly farm areas with a boss at the end

Anyway no matter how much we point out eachothers flaws it won't matter, since no one knows yet how the game will be and which will be more effective, boss farming, area farming or a mix of both. |||Which is what D2 has being doing.... For years....

Chaos Runs = Clearing everything in Chaos Sanctuary then killing Diablo.

Baal Runs = Killing things in Throne. Kill Minions. Then kill Baal.

Cow Runs = Killing as many Cows except Cow King.

Pit Runs = Killing everything.

Bloody Runs (for those who remember) = Kill shenk then everything else.



The only reason why Blizz has that concept people are only interested in bosses is because of Meph. Meph minions are easy to bypass unlike Diablo / Baal, you don't need to kill them to proceed on Meph. For Baal and Diablo requires their minions to be dead before you can proceed.

Does not help that Meph is actually the most run boss ever either.

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