Thursday, April 19, 2012

Your favorite wizard skill? - Page 5

But I am afraid that the same nonsense is going to go down that happened in Diablo II -- we are going to be choked on a bad skill = level system.

Diablo II, I feel, became such a terrible game when Nightmare and Hell turned up, because a viable Sorceress only have access to two trees AT MOST.

Call me cheap and lame, but I'd rather see all classes get the WOW treatment of having access to all skills, and then investing a specialty by way of talents or something.|||Quote:








But I am afraid that the same nonsense is going to go down that happened in Diablo II -- we are going to be choked on a bad skill = level system.

Diablo II, I feel, became such a terrible game when Nightmare and Hell turned up, because a viable Sorceress only have access to two trees AT MOST.

Call me cheap and lame, but I'd rather see all classes get the WOW treatment of having access to all skills, and then investing a specialty by way of talents or something.




Would depend on if imunities exists in D3 im sure. Plus respecs will be available.

Also from the current wizard skill lists, every spell only costs one talent point, with most of the passives augmenting several skills, or being very broad. Such as increasing all arcane damage done, or increasing chance of critical hits. I think it is far more forgiving a system. But yeah, I do not hope to see imunes, it was just far too punishing a system.|||Quote:








But I am afraid that the same nonsense is going to go down that happened in Diablo II -- we are going to be choked on a bad skill = level system.

Diablo II, I feel, became such a terrible game when Nightmare and Hell turned up, because a viable Sorceress only have access to two trees AT MOST.

Call me cheap and lame, but I'd rather see all classes get the WOW treatment of having access to all skills, and then investing a specialty by way of talents or something.




I recall seeing one or two sorcs that spanned all three trees before all the monsters got jacked up around 1.10. A lot of D2's problems are just the results of the 'put a band-aid on it' system that devs were forced to use.|||Quote:








I recall seeing one or two sorcs that spanned all three trees before all the monsters got jacked up around 1.10. A lot of D2's problems are just the results of the 'put a band-aid on it' system that devs were forced to use.




What exactly do you mean with a band-aid system?|||Quote:








What exactly do you mean with a band-aid system?




Every time something got overpowered, they just kinda slapped a fix-it on the problem. Pally is too weak, so they made hammers really strong, now the pally's overpowered. Pots give us theoretically infinite life, so they made one hit KO enemies. Guided arrow with Buriza was too strong, so they nerfed the crap out of it, now guided arrow is too weak.

D2 has lots of inherit problems, which leads to patches fixing the problems, which cause more problems.|||Quote:








Every time something got overpowered, they just kinda slapped a fix-it on the problem. Pally is too weak, so they made hammers really strong, now the pally's overpowered. Pots give us theoretically infinite life, so they made one hit KO enemies. Guided arrow with Buriza was too strong, so they nerfed the crap out of it, now guided arrow is too weak.

D2 has lots of inherit problems, which leads to patches fixing the problems, which cause more problems.




I totally agree -- symptons were treated instead of the illness itself.

Diablo II boiled down to nothing but a series of patches that tweaked loose issues instead of laying out an even and broad balance.

That, and I hate all the attention placed in PVP -- I know I'm only of the only dudes that feels that was, but I think it gets lame after awhile and Blizzard spends a lot of time kissing those certain needs.|||Wave of Force and Electrocute are my favorites so far.

Love the idea of hurling enemies and projectiles away to make time to use other spells to finnish them off|||Teleport is the class defining skill. It's the obivious nr1 skill

other than the obivious, i'd say the unanamed spell that looks like mini nuke. i'd call it armageddon.|||Quote:








Teleport is the class defining skill. It's the obivious nr1 skill

other than the obivious, i'd say the unanamed spell that looks like mini nuke. i'd call it armageddon.




I heard this teleport wont be able to pop through walls.|||Stone skin.

No, really. The one thing i always thought the sorceress needed was the ability to use her magic as her primary defense (sometime before level 40 and with specialized equipment, that is).

I just hope it absorbs all forms of damage instead of being selective like the necro and druid versions were.

Slow time is a close second. All the offense in the world won't help if you get bum rushed by a horde of little knife-wielding midgets.

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