Saturday, April 21, 2012

Melee Wizard - Page 3

It made me wonder about blocking and if the wizard will carry your typical orb/shield combination... especially since the shield seems to block damage a percentage of the time now. Or does a staff have a block ability? I know you got your Conjured Armor but... hmmm I swore I read something that touched on that somewhere... anyone remember anything like that? Would be sweeet.

And I wonder if they will have some nice robes as class-specific instead of just wearing a full plate.|||Looking at the wizard skills it definately looks like they wanted to make a melee wizard not only a viable build but one of the main build archetypes for the wizard. I plan on making a pvp melee wizard at some point (may even try to make it my first character). I enjoy the unusual builds the most in Diablo 2 just like many other people. My favorite thing in Diablo 2 was trying to come up with unusual builds that nobody used for pvp, not to make them "godly pvpers" but solid pvpers. They were more fun than making the standard cookie-cutter pvp builds. I think the Wizard shows a lot of promise for versatility especially with runes making a potential for many variations of the same build. I think slowing time though not a skill that directly supports melee would be a great way of making your character a tanker, especially in conjuction with the other melee skills and defensive skills.|||Quote:




Stats will need to be aquired through items. Since there are NO stat requirements for items, wearing heavy plate won't be a problem, unless this is restricted by class, which might pose a problem then.




Unless the Auto stats change depending on what trees you allocate skill points in : )|||But that still wouldn't pose a problem for equipping, though I doubt that is the way they are going to go. And you would still need to get most of your "custom" stats from equip.|||Quote:








Unless the Auto stats change depending on what trees you allocate skill points in : )




That suggestion reminds me of the way skills could be accessed in Titan Quest. You would pump up the skill tree with points, those points gave you health/mana/damage or whatever as you devoted points into it, and then you could access more advanced skills after so many points were spent... But I don't think this is the case with Diablo III, it looks like all you need to do is devote points into the tree from any skill from an earlier tier in order to access the next tier. I don't think that the fact you are devoting points into the Conjuring Tree will give you extra strength or dexterity. However it does appear that if you devote points into a skill like Damage Resistance, Conjured Health, Weapon Mastery, Conjured Armor and Armor Piercing, they seem to boost not so much attributes or other skills but your items and stats your attributes would have enhanced.

On a side note, I wonder if Weapon Mastery and Magic Weapon and skills like that effect projectile weapons like bows and throwing weapons...|||Melee wizards will definitely be viable, the only questions are (a) how viable are hybrids and (b) will there be any significent variation between serious melee wizard builds?|||Quote:








Melee wizards will definitely be viable, the only questions are (a) how viable are hybrids and (b) will there be any significent variation between serious melee wizard builds?






2 great questions. the first question i am seriously curious about, not just for wiz either but all classes|||B) Yes. Easily.

Take a close look at the Conjuration tree's skills:

http://www.diablowiki.net/Conjuratio...Weapon_Mastery

Then consider Armors, AoE attacks, Frost Attacks, Time Spells, variability in terms of how much you invest in survival skills vs. damage skills, etc.

I can already see like 4-5 different melee Wizard builds and there are probably tens, if not more, of subtypes and hybridizations between them.|||assuming all the skills are actually effective and we are not forced into the same cookie cutter characters because only 1 way is worth a damn. lets hope they got it right this time|||Will she be able to magically enhance her punch multiple times with magic?

Mass of mini teleports( it'd look kinda like a charge and without the strike at the end ) that move only 1 yard in a certain direction? The wizard could cancel it at any time during the teleport line and into some attack perhaps? This type of teleport could also allow the wizard to channel a shockwave and get up close to release it. Maybe the normal teleport could have a delay to attacking others but this one won't. Maybe the wizard could have a grab skill where the target's screen goes white due to the blinding light, and the target is hit a couple of times during that time and this teleport could allow her to do it instantly. The wizard could fire a few spells during that time at point blank range for increased damage.

What about a skill where the wizard puts all her magical energy into her legs and her striking fist, and jumps up and taking the target upwards with her? Once in mid air, she could cast some aerial ice blasts.

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