Saturday, April 21, 2012

teleport through walls? - Page 2

Didn't I read that there is a delay in the teleport??? it couldn't be used like the one in DII anyway???|||Don't know about a delay, but the gameplay video showed the Wiz teleporting pretty fast.



Anyways, I'm speculating that Teleport HAS to be LoS, simply because there are multiple levels shown at certain times. i.e. you can be on a higher level, while you see things happening and monsters doing stuff on lower levels. If teleport was all encompassing, then theoretically the wiz could teleport up and down levelsas well. i foresee problems if thats the scenario. From the descriptions of the blizzcon demo, there was a scripted event where the player was passing along a higher level, when a monster (igor-like) went up to a cultist on the level below. Igor's voice could then be heard saying that the summoning (of Leoric) had been successful. The player later faces these bad dudes in the dungeon. (I read this from blizzcon reports on this site .. I'll try to find the link if anyone needs a source)

Allowing Teleport through walls and up/down levels throws off this possibility. So, in conclusion, I think tele is going to be Los only, and only on the horizontal level where you are situated.|||Its not really a delay, its just that the animation for it takes longer than in D2.|||i hope it is gonna be bugged like in d2, cause it gave cutting edge over any other char in d2, i hope it stays this way O_O|||Quote:








i was always a sorc guy in d2 because of her ability to blow past all those enemys you really didnt want to deal with especially when you were so much more powerful than them it was just a waste of time.




You mean to say: I liked Teleport because the only thing worth killing was bosses and the rest of the game was filled with useless monsters that were too easy to be a threat and dropped junk, so all of the game was just to waste time on the way to the boss.

This is exactly what is wrong with D2, and let's hope that instead of 'fixing' Teleport, they make anything without a gold name actually worth killing and tough enough to be a slight threat as well. Considering Teleport worked exactly the same in D1 and it was almost useless except as an attack method for the warrior against running enemies...

......


Quote:








i hope it is gonna be bugged like in d2, cause it gave cutting edge over any other char in d2, i hope it stays this way O_O




Yeah, let's make one character overpowered so if you want to win then you have to play a specific class[/get a specific item] and all other builds and classes are for noobs and losers.|||Quote:








Allowing Teleport through walls and up/down levels throws off this possibility. So, in conclusion, I think tele is going to be Los only, and only on the horizontal level where you are situated.




Why not up or down levels?? I don't get that one... I get LOS limits, but not why horizontal movements (if you were looking down from a balcony or something where you did have LOS) would be a problem..|||The problem is that if you watch the video again, you can see other floors and structures that Barb can't actually go to. The devs don't want you teleporting there.|||Quote:








The point of teleport was to act as a defense skill to get distance for the sorc. It's intended use was not to skip entire dungeons to go kill the boss for loot. They are simply making teleport more like it was intended to be.




If it was intended to be a defensive skill, I guess they'd have put a timer on it in the first place.|||It woul irritate me to no end if Tele could go through walls and doors. I guess I've always viewed Teleport as Nightcrawler's version (only tele where you, the character, can see), but I see the flaw in this with the over-the-top camera view, so as a defensive move with a relatively short range (half-screen) it would get my thumbs up.|||Quote:








If it was intended to be a defensive skill, I guess they'd have put a timer on it in the first place.




Well, I don't remember very well, but I don't think any skills in D2C had timers or cooldowns so the fact teleport didn't have them is of no consequence.

No comments:

Post a Comment