Wednesday, March 28, 2012

The Wizard Knowledge & Guide Library [1st Edition] - Page 3

[:1]Ah, I didn't know that. That would be people like yourselves, right? With that nice, cool-looking, non-bolded, Mod-green name of yours.

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Ah, I didn't know that. That would be people like yourselves, right? With that nice, cool-looking, non-bolded, Mod-green name of yours.






Afraid I was too busy playing the demo as many times as I could and didn't bother to take notes like our trusted Diii.net stuff

But I can comment on the feel of the game so far and I can say that the Zizi (trying a new nick for the Wizard) is one awsome, mean shredding machine.|||Good to know. Are you in some way going to further investigate demo's etc? Maybe possible beta releases or future WWI or Blizzcon visitations? Or is that name just a one time title?|||Quote:








Good to know. Are you in some way going to further investigate demo's etc? Maybe possible beta releases or future WWI or Blizzcon visitations? Or is that name just a one time title?




It is just a title (didn't ask for it) so people would know that I had some limited experience with the game. In that way I answer and comment as best as I can in various threads and topics about the game that we seen so far.

About future Blizzard advetures for me I got a SC2 beta-key and would try to share info about this title more than what I put down for the D3 demo.|||Quote:








It is just a title (didn't ask for it) so people would know that I had some limited experience with the game. In that way I answer and comment as best as I can in various threads and topics about the game that we seen so far.

About future Blizzard advetures for me I got a SC2 beta-key and would try to share info about this title more than what I put down for the D3 demo.




next time you on d3 demo, just get blank dvd and copy whole demo on it, and let it be "FREE" to diablo fans

Mike

Edit: what about having a spell that remove darkness and lets you "Wiz" see all in infra red, or ultra green, or what ever, but still be able to see in dark, because come on, how often have you seen wizard being surprise by sneaks? never? because they use skill that helps them to see whats around them and through walls, so why not add this skill? and make something like increase radiouse per level?

just sugestings,

Mike|||after playing a bit in d2 again, i see that teleport is coming back to daddy, o just wounder, CAN WIZZ TELE IN TOWN? because when i have high enought reg rate, i dont walk, and then i drop my frw gear and use tele, and that is annoying to walk from charsi, to stash, to wp, to tp, to akara, could we plz plz plz use tele in town?



Mike|||You won't be able to teleport constantly anyway in D3, so you'll have to walk.|||Quote:








You won't be able to teleport constantly anyway in D3, so you'll have to walk.




i still would like to tele in town, i didnt say constant tele out side, and if you mean in diablo 2, make good es sorc with good gear, tele cost = 1 mana, reg ~ 50 mana per sec, whos daddy now?

Mike|||Teleport in town, although it would fit, since why would you be restricted to use it in town. But otherwise town is usualy not that big, so you can run |||Quote:








Teleport in town, although it would fit, since why would you be restricted to use it in town. But otherwise town is usualy not that big, so you can run




if you take in example act 3 town, or act 2 town from wp to tp, to drognan, to jerhyn, to meshif, it takes quite a lot with no f r/w

so i was woundering, if we still going to have town, why we wont be able to tele in town? sounds like more then just reasonable

Mike

The Wizard Knowledge & Guide Library [1st Edition] - Page 2

[:1]here's my question.. are they a wiz only can see drop like they are saying for boss drops.. or at what point does everyone in the party see the same drops?|||Everyone sees their own drops, unless it's gold or health/mana orbs I think.|||And yet we don't even know if the mana recovery skill is party-wise. I can already hear wizards spec'd into this crying because you did not give them the finishing blow.

Also, I don't appreciate it that much since it's a "party helping skill", just like BO. People will call you noob if you didn't spec into that because you're not helping them, or whatever. It will make people stick to that skill and limit variability.|||Well, I kind of dis-agree. If you didnt do B.O. for a barb, you were not necessarilly the smartest wether you played in a party or not because it doubled your life. Unless you are going for like an item horker, or a non-combat barb then yeah, BO is almost guarunteed.

That is how this mana skill could feel. What if you pump 15 pts into it and theres a 90% chance a mana orb will drop per death? This will give you almost unlimited fire power supply, which depending on how mana is used and how fast it drains and is replenished might be a necessity!|||What if you don't want to do the same build that 300 other barbs have? But people in your party will harp on you.|||everytime i visit this forum and see the name wizard i keep expecting a wizard to jump off the side of a van and talk to me about phone service.



anyway, i never build my char on what others want, to hell with them.|||Quote:








everytime i visit this forum and see the name wizard i keep expecting a wizard to jump off the side of a van and talk to me about phone service.



anyway, i never build my char on what others want, to hell with them.




nice :P but it is hard not to, since this game has been out ( lod ) for ~10years, so you are repiting someones build.

any way, i like to experience new builds, but i am not rich enough to make sure they are usable ^_^|||Bad Ash, the abundant mana orbs from the skill will be mitigated by the fact that to max the orb skill, you had to neglect putting points into others.|||How come the wiki can already list the type of spells? I haven't heard, read or seen any detailed game mechanics anywhere. Yet the wiki already has the technical info.|||Quote:








How come the wiki can already list the type of spells? I haven't heard, read or seen any detailed game mechanics anywhere. Yet the wiki already has the technical info.




All the info comes from notes people took while playing the demo at Blizzcon.

The Wizard Knowledge & Guide Library [1st Edition]

[:1]Hello fellow female and male wizards,

I intend to make this a thread with all kind fo information and knowledge concerning the wizard class. Contributions are very very very much welcome and i will keep adding them into this thread. Background information, builds, statistics and formula, gear, and what not else we can think off.

This thread is mantained and kept uptodate by melianor. If you have any contributions you wish to make, simply drop a post in this thread or send a pm. I intend to either create Diablo Wiki pages for any new information that is not available there yet and related to the wizard and not try to clutter the wizard forum with this information, but just put a link right here in this thread

Wizard Knowledge libary Last update: 26th May, 2011

The knowledge library is all things theory about the wizard class. Skills, stats, statistics, numbers and so on.

I have updated this section with the current wiki pages. Any suggestions of what else to add here are welcome!
  • Diablo III Wiki / Diablo III Incgamers

  • Wizard introduction and stats

  • Wizard active/passive skills

  • Wizard Skills

  • Wizard Traits

  • Attributes
    • Attack

    • Precision

    • Vitality

    • Defense

    • Willpower


  • Life

  • Resource
    • Arcane Power


  • Spell Damage

  • Resistances

  • Runestones
    • Runestone effect showcase

    • Wizard active / passive skills




Blizzard Diablo III Site
  • Runestone effect showcase

  • Wizard introduction and showcase



Wizard Build Guides Last update: 13th May, 2011

At the moment this section is more a list of speculation about possible guides, since we do not know all the information we need yet to give concise information. Until release, this list will mostly consist of threads that discuss specific builds, like melee wizard for example.

I will not put any of the more speculative builds in here at the moment, until have a complete skill tree with all ranks and all traits as well.

Surely there will be melee builds and various elemental builds. Any input on possible categories are welcome.|||Added Attributes, Mana Globe, Health Globe and post about skill tree analysis.|||Interesting... Mana globes don't drop without mana recovery?

Ahem. As a former WoW Mage player, I feel it is my sacred duty to start crying:

OMFG BLIZZARD MAKING WIZARDS INTO VENDING MACHINES! |||Quote:








Interesting... Mana globes don't drop without mana recovery?

Ahem. As a former WoW Mage player, I feel it is my sacred duty to start crying:

OMFG BLIZZARD MAKING WIZARDS INTO VENDING MACHINES!




That made me laugh Well, i guess the Witch Doctor will get something similiar. The Barbarian possibly does not need mana but other stuff use the skills.|||Well, the Doc's mana recovery skill is a literal AoE Mana drain skill (Soul Hunter).

But seriously, the moment some bastard in D3 starts demanding that I pump Mana Recovery for his benefit is the moment I will hunt that bastard down IRL and stab him in the face. Real casters grow mana like real men grow their beards and 'staches - through sheer force of will.|||That made me laugh Well, i guess the Witch Doctor will get something similiar. The Barbarian possibly does not need mana but other stuff use the skills.|||I broke a moderator's posting functionality in 2 posts?

Say, is there enough information on item attributes to integrate them into this? Like what kind of item mods are of interest to the Wizard in D3?

I remember hearing stuff like +spell damage.|||Quote:








Interesting... Mana globes don't drop without mana recovery?

Ahem. As a former WoW Mage player, I feel it is my sacred duty to start crying:

OMFG BLIZZARD MAKING WIZARDS INTO VENDING MACHINES!




If you look close at the description on wiki, it says that at rank 1 out of 15; enemies have a 7% chance to drop a mana globe that return 25% of maximum mana when picked up. I think it's safe to assume that the mana orbs drop without the aid of the Mana Recovery skill, but when you devote more points into the skill the chance that a monster will drop an orb increases, and presumably the amount of mana regenerated when you pick up the orb increases along with the skill's rank.|||I went by the orb entry in the wiki. They said nothing about mana orbs dropping naturally there.|||Quote:








I went by the orb entry in the wiki. They said nothing about mana orbs dropping naturally there.




NKlint is referring to the Mana Recovery entry on the Wizards skills page. I guess that the text is indeed open to interpretation. I sounds like you can assume that unless you have the Mana Recovery skill, no Mana orbs will drop, but on 2nd thought that kind of defeats itself, since what happens if you choose to make a build without Mana Recovery and there are no potions to buy.

So i assume that there has to be a normal droprate. I will take this discussion out into a seperate thread though.