Saturday, April 21, 2012

Mirror image awesome? - Page 3

Runes people. Runes!

Why does everyone forget the new rune/skill system?

Mirror Image may not do any damage by itself, but hey, insert a Striking Rune and suddenly they do damage, just like that video where putting a Striking Rune in Teleport causes it to do damage.

MI + Striking Rune = Damaging images

MI + Multistrike = More copies

MI + Power = More HP per copy

etc.

RUNE SKILLS FTW!|||I've watched the Wizard trailer and Blizzcon B-Roll a dozen times each, and here's what I've concluded:

1. Mirror Images do no damage.

2. Whenever you cast a spell, your mirror images will cast the same spell at the same target. If you are not casting a spell, they will still run about casting the last spell you did. Whether all spells work like this or just some remains to be seen.

3. When you teleport, your images are left behind. However, Teleport with Multistrike creates one or more copies. I believe that whnever you produce an effect that creates a mirror image, all previous images dis-appear.

4. Images have hit-points and can be killed. They also fade away after a certain period of time.|||Well if mirror images themselves deal damage, then the damage done should be less than the damage dealt by the real wizard. Example, if the real wizard deals 100 damage, then the images may only deal 20 each. Also the images should take more damage than the real one. That way during pvp, players will still be able to work out which ones are images and who is the real deal.|||It would have to be far less than 20% to be fair.|||its just to act as a distraction...and doubt it would pose any problem in pvp with all the AoE everyone as now...you would need tons of hp so that your image dont die to fast....which im suspecting take alots more dmg....

and being a dota player make it really easy to see who isnt the image...image left uncontrolled and just thrown in there with the basic AI are just easy to spot compared to a player that move,act and overall play differently

also knight_wolf....potion arent in D3 like in D2 you have to kill stuff to make potion pop up and they can't be saved in your inventory they are used on the spot....THIS ISNT D2!! :P(he keep saying this all the time lol i had to do it)|||Quote:








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also knight_wolf....potion arent in D3 like in D2 you have to kill stuff to make potion pop up and they can't be saved in your inventory they are used on the spot....THIS ISNT D2!! :P(he keep saying this all the time lol i had to do it)




Those aren't potions you are talking about, those are health and mana globes which are dropped by enemies and used on the spot, potions, while supposedly rare and with cooldown effects, are still in D3.|||Yeah, Psycho. Potions are still in, just with a cooldown.|||oh really?...well didint know that thx...i though it was just basicly the dropped ground one and the old one totally removed O_o sorry bout that....DAMN IT|||it will probably act the same exact way it does for mages in WoW, they move around a little and copy the spell that the actual player is casting. The WoW one can actually do things to other players though which i think should not happen.|||Quote:








I did just have a look at the wizard trailer. She does use mirror image there. In the current implementation though you can clearly see, which are the mirror images and which is the real wizard. The mirror images are slightly transparent.




Have you never played Warcraft 3? The mirror image was blue for you and looked regular for your opponent, that way you could tell easily who was in danger, thy couldn't, same with halucinations in Starcraft, I have a feeling the system will be rather similar, do damge done from the images, but they still attack, and of course we all have runes, add som striking damage, or poison damage. I agree though, they do certainly have some pottential.

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