Saturday, April 21, 2012

Melee Wizard - Page 4

as far as hybrids go, if they're trying to make mana harder, you just wont be able to mass spam the same spell over and over like you could in d2, you also gotta take in the duration of each spell to the ability to regain mana, should be interesting|||What about casting 'Delayed Spells' or force one of your spells to be delayed ( you casted this spell a few seconds ago so you can release it at some point unexpectedly on some person, kinda like hiding it until the last moment )|||1.25x more powerful spell effects if casted at pointblank range? like freezing/slowing for 5seconds instead of 4 normally? and slowing at 25% instead of 20%?|||I think people try too hard to not fit a archetype...sure in D2 there where paladins with bows, amazons w/ 2h swords, barbs with bows. etc etc etc. they may "work" but ultimately suck because the class is a wizard. your SUPPOSE to cast magic. the asian girl is not big and swole like the barbarian chick and in cloth a wizard looks 1 shotable by a whirlwind. (and they should be if a wizard is stupid enough to get into melee range)

even if it would work im sure blizzard would fix skills. so there would not be wizards meleeing barbarians to death. no barbarians shooting rangers to death.|||do wizards shout their spells when they cast?|||lol! popalot! you are cracking me up with your random suggestions

what if the wizard had a little golem up her sleeve that she could release to absorb the energy of the earth and then unleash all that energy as a spectacular golem nova that is fire based since she has no fire and then creates golem saprophytes that grow out of the monster killed by the spell and then the golem saprophytes merge together and go back into the wizard's sleeve unless the golem is too big in which case it adds +3 to all skills for about 5 minutes and if the wizard somehow manages to stack the +3 skills 3 times she goes crazy and unleashes an armageddon upon the land where meteors that turn into cows crash into the ground and join your force as angelic bovines that also have little golems in their utters that repeat the cycle forever and for all eternity?!? |||just wanted to take a minute to say something intelligent since my last post was... not.

I was reading through the wizard skills and I was extremely impressed with the skill Temporal armor. A skill like that could become extremely overpowered if it was at a very high level and it was reducing all damage every second. What do you guys think?

oops, almost forgot the jig! blasphemy! |||While D2 was great in creating non-stereotypical classes thanks to its manual attribute distribution etc, D3 I am afraid will fall back to holy trinity exists in other games. D3 is very influenced by WoW and I fear and think that it will end up working like WoW at mechanical level too So, no viable melee Wizards unfortunately I guess.|||Raven, you do know that the Wizard has multiple skills that are melee ranged, plus armors, plus no stat reqs on weapons or armor. That sounds like a melee wizard to me.|||Quote:








While D2 was great in creating non-stereotypical classes thanks to its manual attribute distribution etc, D3 I am afraid will fall back to holy trinity exists in other games. D3 is very influenced by WoW and I fear and think that it will end up working like WoW at mechanical level too So, no viable melee Wizards unfortunately I guess.






Not true, people must stop overreacting on everything, seriously.

Most of the viable, useful and playable builds in D2 were built around either specialization in certain skills or a skill tree ( i.e Zealadin ) or certain items ( i.e Bowazon ), and both are still present in D3.

If you people lack the imagination to make a melee wizard in D3 that's your problem not Blizz, stats playing a large, effective role in character customization is a just myth ( calls Myth Busters for help )

As for making a good Melee Wizard, it is possible.

Melee Wizard:

-Melee Skills (Focus on the Wizard skills that work good with close combat)

Stone skin

Damage resistance

Weapon mastery

Mirror image

Armor piercing

Magic weapon

Slowing strikes

Conjured armor

Arcane Armor

Storm Armor

Power Armor

Temporal Armor

Lethal Energy

Slow Time

Teleport

-Melee gear (all with modifiers that improve melee combat)

Powerful Sword

Heavy Plate-mail

Heavy Boots, Gloves, Headgear, Pants

Rings and Amulets



So it appears that lack of customization is pure nonsense cause there are enough skills in the Wizard tree ( which i'm sure many didn't even bother to look at ) that scream for people to make a melee wizard, i'm tired of all the whining about "stats" and "no customization" in D3, at least when you say something try to back it up with facts FOR A CHANGE.

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