even if it would work im sure blizzard would fix skills. so there would not be wizards meleeing barbarians to death. no barbarians shooting rangers to death.|||do wizards shout their spells when they cast?|||lol! popalot! you are cracking me up with your random suggestions

what if the wizard had a little golem up her sleeve that she could release to absorb the energy of the earth and then unleash all that energy as a spectacular golem nova that is fire based since she has no fire and then creates golem saprophytes that grow out of the monster killed by the spell and then the golem saprophytes merge together and go back into the wizard's sleeve unless the golem is too big in which case it adds +3 to all skills for about 5 minutes and if the wizard somehow manages to stack the +3 skills 3 times she goes crazy and unleashes an armageddon upon the land where meteors that turn into cows crash into the ground and join your force as angelic bovines that also have little golems in their utters that repeat the cycle forever and for all eternity?!?

I was reading through the wizard skills and I was extremely impressed with the skill Temporal armor. A skill like that could become extremely overpowered if it was at a very high level and it was reducing all damage every second. What do you guys think?
oops, almost forgot the jig! blasphemy!


While D2 was great in creating non-stereotypical classes thanks to its manual attribute distribution etc, D3 I am afraid will fall back to holy trinity exists in other games. D3 is very influenced by WoW and I fear and think that it will end up working like WoW at mechanical level too

Not true, people must stop overreacting on everything, seriously.
Most of the viable, useful and playable builds in D2 were built around either specialization in certain skills or a skill tree ( i.e Zealadin ) or certain items ( i.e Bowazon ), and both are still present in D3.
If you people lack the imagination to make a melee wizard in D3 that's your problem not Blizz, stats playing a large, effective role in character customization is a just myth ( calls Myth Busters for help

As for making a good Melee Wizard, it is possible.
Melee Wizard:
-Melee Skills (Focus on the Wizard skills that work good with close combat)
Stone skin
Damage resistance
Weapon mastery
Mirror image
Armor piercing
Magic weapon
Slowing strikes
Conjured armor
Arcane Armor
Storm Armor
Power Armor
Temporal Armor
Lethal Energy
Slow Time
Teleport
-Melee gear (all with modifiers that improve melee combat)
Powerful Sword
Heavy Plate-mail
Heavy Boots, Gloves, Headgear, Pants
Rings and Amulets
So it appears that lack of customization is pure nonsense cause there are enough skills in the Wizard tree ( which i'm sure many didn't even bother to look at ) that scream for people to make a melee wizard, i'm tired of all the whining about "stats" and "no customization" in D3, at least when you say something try to back it up with facts FOR A CHANGE.
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