Wednesday, April 18, 2012

Meteor storm moved to arcane tree

OMFG. Im so angry about that fact! Was my favourite skill, it was so AMAZING in wizard trailer, pwning some baddies.

But now its moved to arcane tree and looks like amazing fire exploisons exist no more and meteors gonna have some awfull purple look now xD

Edit : new name of it is "Arcane torrent"|||Quote:








OMFG. Im so angry about that fact! Was my favourite skill, it was so AMAZING in wizard trailer, pwning some baddies.

But now its moved to arcane tree and looks like amazing fire exploisons exist no more and meteors gonna have some awfull purple look now xD

Edit : new name of it is "Arcane torrent"




I have thought the same, but not necessarily purple look .... the meteors in the wizard gameplay video looked like orange lasers rather than fire, meaning they were already arcane damage? As for a purple arcane damage 'shower' kind of spell, there is the Spirit Barrage for the WD .... although I am also assuming its purple so I could be also wrong. Lets hope its not a purple meteor!|||Quote:








I have thought the same, but not necessarily purple look .... the meteors in the wizard gameplay video looked like orange lasers rather than fire, meaning they were already arcane damage? As for a purple arcane damage 'shower' kind of spell, there is the Spirit Barrage for the WD .... although I am also assuming its purple so I could be also wrong. Lets hope its not a purple meteor!




Orange lazers - yes, also it is very cool imho, but look plz what happens when they hit the ground - u will see FIRE|||Quote:








Orange lazers - yes, also it is very cool imho, but look plz what happens when they hit the ground - u will see FIRE




Yeah, true. Darn it!

Description:: Meteorites pelt the targeted region dealing 10 to 20 damage per second.

Still says meteorites, though. But its in arcane tree, not conjuring tree anymore. And Arcane Torrent suggests arcane damage, I hope its not so too! This would be too similar to Witch Doctor's Spirit Barrage, and would mean no more Meteor. ARGH!|||I was never a fan of Meteor in DII, however I have seen footage of the meteor spell in DIII and I must say it was awesome. The spell kept going as long as you kept casting and dealt huge damage. Looked great as well.

I guess the arcane torrent skill will be the new meteor storm. But hey who knows, I think we may grow to like it more than meteor storm. Blizzard usually does a good job, so here's hoping we like it.|||yeah, the graphics for meteor looks absolutely awesome.|||I wouldn't worry about every arcane spell looking purple. The was a blue post on this a while back. In short, a fan changed out incinerate's red for purple. Bashiok said it looked cool, but Blizzard was not looking to make all spells look the same because they were in the same tree. Reason: looking at purple over and over would get monotonous.

So, who says arcane cannot be purple, red, orange or whatever else? "Arcane" just means "old", after all. Also, why can't arcane damage light a fire when it hits the ground, like these arcane meteors seem to do? I mean, if you electrocute a human being, they can catch on fire, so why not arcane the ground until it bursts into flames? Two damage types would be a plus in my opinion.|||Quote:




Two damage types would be a plus in my opinion.




This.

This would mean that we get 2 damage types in just 1 tree, thus eliminating the need to put points in 2 trees for 2 types of damage, like it was always the case for the DII sorceress, who, for this very reason, had huge problems with immunes, and dual immunes, not to mention the problem of how to allocate skill points.

If we get 2 damage types in 1 tree, we're killing 2 birds with one stone (don't have to worry about dual immunes, and we spend less skill points).

Of course we still don't know if dual immunes will exist in DIII, but if we indeed receive 2 damage types in one tree, there probably will be.|||I seem to recall an article somewhere stating that there would be no immunes in D3, so you can afford to specialize in a single element (though you might still want to dip in a second to handle foes with particularly high resist to that element).

I do like the idea of a "laser-mage" though. |||Quote:








I seem to recall an article somewhere stating that there would be no immunes in D3, so you can afford to specialize in a single element (though you might still want to dip in a second to handle foes with particularly high resist to that element).

I do like the idea of a "laser-mage" though.




Whoa are you serious? No immunes?

Man let's hope you're right! That means more freedom to spec as we want without worrying about those dual immune monsters.

I'm very happy to hear this. Let's hope you're right.

No comments:

Post a Comment