Knight wolf I like your idea but I'm quite sure it can't be practically implemented into the game :/|||Quote:
Elemental storm:
Unleashes the power of the true element dealing massive damage to traget area and surroundings
....Pretty much a spell that's aimable but a has a large area effect
I wan't the elemental skills BACK
We do have elemental skills back, and I am trying to understand ....
Elemental storm? Do you mean like a Blizzard which adds all elemental damage (Fire, Cold, Lightning, maybe Arcane too?) or you want Thunder Storm from D2 back but bigger and badder?
Quote:
Knight wolf I like your idea but I'm quite sure it can't be practically implemented into the game :/
I thought it was awesome too! Finally a real useful TK, not just for opening seals or chests!
I think it can be implemented rather easily actually. Diablo 3 is real 3D, unlike D1 and 2, and has an amazing physics system! Also, have you seen the monk skill videos where those lacuni just jump from cliff to cliff and then swoop down to attack him! That was amazing, adds real 3D effect to the game.|||I just hope that there wouldn't be an underutilized skill tree (lightning) just like in D2. Not to mention tons of monster immune to this and that as an excuse for putting in various skill trees.|||Quote:
I just hope that there wouldn't be an underutilized skill tree (lightning) just like in D2. Not to mention tons of monster immune to this and that as an excuse for putting in various skill trees.
Immunes in D2 were more common to fire and cold than to lightning, and even more unbreakable so. Also light is the most common sorc element in D2, followed by Cold, and I think the most utilized tree since it provides the highest damagers and support / miscellaneous skills. Lightning, Static, Teleport, TK, Energy Shield. Only else I could think of is Warmth in Fire tree or CA in Cold Tree, but Light tree has 4 support skills in total, 3 extra from each other tree. Definitely the most utilised.
I agree, however we don't want tons of immunes back, and if they do we have to have good challenging ways to go around them ourselves, not stick to a Merc or his Infinity weapon like in D2. And definitely single immunes, not double.|||The telekenis spell soudnds really cool. Im really interested to see how the environments play into the game which is why i think a skill the changes based on where your at would be cool. Something like--
Surroundings (i know bad name) - The wizard uses her surroundings to her advantage.
In the desert- create a sand storm
In a cave- collapse the cave on your enemies
In a forest- make the trees fall on your enemies
etc.
they said that you can use the environment to your advantage being able to make things fall and whatnot, why not have a skill to utilize this??|||A spell that works only on minor monsters with a low intelligence. Wizard goes 'in' the monster and lets it explode from the inside out, the wizard apearing from the exploded monster. Just my 2 cents :P|||I'd like to see some skill like frozen orb but as a charge up skill, where you start casting and the projectile appears in front of the wizard building up more duration.
With the release of the button it starts moving and halts at the nearest obstacle and decays after a time relevant to your casting time.|||Here's a few of my ideas.
1. Bring the spell Apocalypse back from D1. you should ALL know what that is...(i know its not an original idea, but damnit..it should make a comeback)
2. A spell/ability that allows you to summon a large nightmarish ethereal monster from his/her mind in which its strength and longevity is dependent on will power (INT) and you can only see the static-y outlines of this beast.
3. a Spell/ability where multiple physical arcane floating shadows of yourself are sent out to enter the nearest mobs , and the shadows expand causing the body to explode or suck them dry of life. and then the shadows return to you giving you some sort of life regeneration bonus. how many shadows that come out is based on the spell rank.
4. a defensive spell where 5 purple orbs spit out, capture a soul from a mob, return to the wizard and rotate around her as a dmg shield. the amount of dmg that is absorbed is based on the lvl of mob that is captured as well as how long it lasts. it doesn't kill the mob but it does slightly deplete their life and armor.|||Quote:
1. Bring the spell Apocalypse back from D1. you should ALL know what that is...(i know its not an original idea, but damnit..it should make a comeback)
agree... somewhat
As I remeber you kinda needed the spell to finish the game which sucked.
Quote:
2. A spell/ability that allows you to summon a large nightmarish ethereal monster from his/her mind in which its strength and longevity is dependent on will power (INT) and you can only see the static-y outlines of this beast.
May be fine but would be some kind of must-have skill then. Like the valk of the zon..
Quote:
3. a Spell/ability where multiple physical arcane floating shadows of yourself are sent out to enter the nearest mobs , and the shadows expand causing the body to explode or suck them dry of life. and then the shadows return to you giving you some sort of life regeneration bonus. how many shadows that come out is based on the spell rank.
4. a defensive spell where 5 purple orbs spit out, capture a soul from a mob, return to the wizard and rotate around her as a dmg shield. the amount of dmg that is absorbed is based on the lvl of mob that is captured as well as how long it lasts. it doesn't kill the mob but it does slightly deplete their life and armor.
Nice Ideas, but these sound more like witchdoctor skills to me... not from the damage type but from the playstyle.|||Arcane Immolation
Targets a single creature which erupts into arcane fire, dealing X arcane damage over Y seconds.
No comments:
Post a Comment