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This sounds like quite an uber skill, and wince at that fury cost. Three bulbs means you�d have to be totally full to use it, and would go down to nothing after casting this one. The main benefit looks like the debuff it puts on immune enemies, and note that it�s not a party skill since it only breaks immunities for the Barbarian rather than for everyone in the party.
Does the ability to penetrate PI last for 12 seconds, or only for that attack? If it is the former, that may be enough time to build up your fury to max so you can refresh berserk.
Unless of course, it has some long cooldown period...|||Quote:
Its cool, it can be misinterpreted because its not worded correctly. Even I thought it was so and you were right, until I remembered how long it took to kill a PI Lister, who happens to be the biggest HP toting 'normal' monster, so to speak
Yeah, and on top of that I'm too lazy to read properly lol.
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Does the ability to penetrate PI last for 12 seconds, or only for that attack? If it is the former, that may be enough time to build up your fury to max so you can refresh berserk.
The entire ability appears to be a buff that lasts 12 seconds, and thus affects all attacks you make within that time. It doesn't make sense if it lasts for just one attack, you couldn't do anything with that.
I'm 100% sure it affects all attacks made within the next 12 seconds.|||Quote:
This.
This would mean that we get 2 damage types in just 1 tree, thus eliminating the need to put points in 2 trees for 2 types of damage, like it was always the case for the DII sorceress, who, for this very reason, had huge problems with immunes, and dual immunes, not to mention the problem of how to allocate skill points.
If we get 2 damage types in 1 tree, we're killing 2 birds with one stone (don't have to worry about dual immunes, and we spend less skill points).
Of course we still don't know if dual immunes will exist in DIII, but if we indeed receive 2 damage types in one tree, there probably will be.
The other point to this is the fact that you no longer need to sink points into a tree at ALL. You can freely choose abilities from ANY tree, as long as you are of the approprate level. Their whole idea with this is to Encourage you to play the way you want. With skills maxing at 5 anyway, it's not like picking up a fire spell is Ever going to be a tough proposition, so having multipe damage types in one tree vs. separate trees is kind of a moot point now.|||Ameko smirks at you, "Well, that's not a concern. The game I'm building will be completely free-to-play. As far as helping out goes: It's completely non-commitment. Everything is completely open to the community. If the average player wants to send in a room, they can just do it, and they're pretty likely to get accepted. I want to keep development open to everyone, and let the community influence how everything goes.".
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How to incorportate a company yourself? | Articles of incorporation services llc | Why incorporate business online small llc|||It seems to me that the Arcane theme is very similar to space(the place where the stars are) and since meteorites come from space then it would be logical that the wizard calls upon the meteorites, conjuring meteorites is cool but imagine urself conjuring one, it would exhaust you much more than just calling for them. Anyways this is just what i think also for more ideas for spells and stuff you can read here http://en.wikipedia.org/wiki/Arcane_...9#Arcane_magic for some info about arcane magic in games.
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