Friday, April 13, 2012

Critical Hit

[:1]So this thread is about Critical Hit, in D3 CH also happens with Spell and Elemental Dmg, which will benefit Wizard a lot.More over, CH from Ele dmg may cause some effects for opponents like:





* Physical Damage: Deals double damage. Might also knockback, but not confirmed.

* Arcane Damage: Critical hits from arcane damage silence targets for 4 secs. (Silenced targets can not cast some spells, such as a Skeletal Summoner or Goatman Shaman resurrecting fallen minions.)

* Cold Damage: Critical hits from cold damage freeze targets for 2 seconds.

* Fire Damage: Critical hits from fire damage set targets ablaze, dealing additional damage per second.

* Lightning Damage: Critical hits from lightning damage stun targets for 2 seconds.

* Toxic Damage: Critical hits from toxic (poison) damage have an unknown bonus. Extra damage over time?

We haven't known if the amount of time for the effect will reduce on players/gears or not but with Wizard multiple-hit skills: Disintegrate, Ray of Frost and Electrocute,.... (super fast, direct hit and rehit every 1s and Lightning spell sure to hit alot, causing 2s stun every time it crits) so we will sure to cause lots of effects on enemies.

About CH, % chance can be affected by:

_ % Base of a skill, but we haven't known how much.

_ Each point of Dex + % Crit chance, more over + % dodge and -% interrupted getting hit (like % FHR) which is very good.

_ Wizard Traits: Cruelty (max + about 25%), Superior Skill + more Dex.

_ Gears.

So with right gears, dex and traits we will sure to get at least 50% to crit, with multiple hit skills we will sure to stun- lock enemy easily.

So this is my build and traits, this build (only PvP) focuses heavily on % CH (so dmg may be low) but I don't care, I just want to drive the enemies crazy by causing mass effects of slow, stun, freeze, knock and mass mirror images. More over CH also + dmg so I still can kill people .

The Annoying 1 Hit Kill Wizard



My Skill are: Hydra, Mirror Image, Meteor, Wave of Force, Teleport, Ray of Frost, Storm Armor( I don't know if we can abuse this skill, like buff it on and remove ) and Slow Time (if can abuse SA).

First is Hydra, use the rune that turns it into Lightning Hydra. If some one notices in the PVP gameplay clip or Blizzard Panel we can see that Hydra has extremely short cooldown. More over Lightning Hydra casts Chain lightning which hits instantly (never miss) with long range and high attack rate, 3 heads. When this skill combines with high % CH and other skills like Storm Armor (fire Electric Bolts at near by enemies) and Wizard Traits :Ball of Lightning (Periodically strike an enemy closeby) we will cause mass stun and stun-lock easily.

Second is Mirror Image, combines with Mirror Tele (Rune) and WT Soul Split (When your health goes under 50%, an image of the Wizard appears to distract enemies for 3 seconds. This effect cannot happen more than once every 14 seconds) we will have an army of clones ,making enemies crazy and confused finding the true Wizard while suffering from Lightning hydras and mass effects of slow and freeze .

Ray of Frost(left hand skill) is obviously for slow and freeze (if crits). It works like Disintegrate ,which appears instantly and hits every second. Combining with Wave of Force (Crit cause knock back,short cooldown) and its an Arcane spell so Temporal Flux will activate (Enemies that have been hit by your Arcane spells are slowed down by 25% for 3 seconds.) and Slow Time => OMG slow , knockback, freeze, stun

And what will we do while enemies are suffering from these crazy effects, this is the time for Meteor to shine. In the clips, Meteor can take 1/3 HP of a Barb or instantly kill a Witch Doctor, very short cooldown too. Combines with some special traits like Black Ice (max + 75 % dmg to frozen target) and Penetrating Spells (max -60% res), Critical bonus dmg we can nearly kill every one with one Meteor. Meteor dropped time is about 2s, which suit perfectly with Freeze and Stun time for Crit hit, more over Meteor has short cooldown so we can drop 2,3 at the same time when the enemies are heavily slowed or stun-locked

So this thread is about abusing effects from CH, hope every one has some other ideas to use these effects more.|||Looks really good but you cannot compare PVP cooldowns with regular SP/MP games, me thinks.|||needs more animated icons. it's much too easy to focus on your points now, with little grinning devils and bouncing happy faces every other line.|||You mean hard*, much too hard.|||Quote:








You mean hard*, much too hard.




www.someone-did-not-get-the-irony.com o_0|||Theory crafting is fun|||Hmmm what about diminishing returns? (or what ever they call it) I think that if you are stunned once the next stun mechanism (or snare to stick to wow vocab.) is reduced. So you get a stun of like 2 secs the next stun will only be 1 sec and the one after will be 0, or no stun / snare. Diablo pvp is designed together with the WOW arena team.

But i must say your story sounds pretty solid. Have not looked into the skill tree that deep. Nice work |||this build looks like a joke for pvp, because the only spell which will do real damage here is meteor, but every one will jut save escape spell for the moment before meteor|||Based on my exp in the blizzcon pvp demo, escape spells from meteor aren't necessary, since you can see it coming down 95% of the time and avoid it just by running. The majority of meteor hits came on careless/clueless/new chars who were distracted by the other stimuli and didn't notice the red or blue circle beneath their feet.

Meteor was almost more of an AoE obstacle; it was useful to cast to make people move from location X; it had to be planned as a forced movement skill, more than a "hit them and crush them" skill.|||Btw Flux how do u think is it possible to hit people with arcane orb? i mean how big is difference between the speed of projectile and players? arcane orb looks like one of the best wizard nukes for me

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