
* Physical Damage: Deals double damage. Might also knockback, but not confirmed.
* Arcane Damage: Critical hits from arcane damage silence targets for 4 secs. (Silenced targets can not cast some spells, such as a Skeletal Summoner or Goatman Shaman resurrecting fallen minions.)
* Cold Damage: Critical hits from cold damage freeze targets for 2 seconds.
* Fire Damage: Critical hits from fire damage set targets ablaze, dealing additional damage per second.
* Lightning Damage: Critical hits from lightning damage stun targets for 2 seconds.
* Toxic Damage: Critical hits from toxic (poison) damage have an unknown bonus. Extra damage over time?
We haven't known if the amount of time for the effect will reduce on players/gears or not but with Wizard multiple-hit skills: Disintegrate, Ray of Frost and Electrocute,.... (super fast, direct hit and rehit every 1s and Lightning spell sure to hit alot, causing 2s stun every time it crits) so we will sure to cause lots of effects on enemies.
About CH, % chance can be affected by:
_ % Base of a skill, but we haven't known how much.
_ Each point of Dex + % Crit chance, more over + % dodge and -% interrupted getting hit (like % FHR) which is very good

_ Wizard Traits: Cruelty (max + about 25%), Superior Skill + more Dex.
_ Gears.
So with right gears, dex and traits we will sure to get at least 50% to crit


So this is my build and traits, this build (only PvP) focuses heavily on % CH (so dmg may be low) but I don't care, I just want to drive the enemies crazy by causing mass effects of slow, stun, freeze, knock and mass mirror images


The Annoying 1 Hit Kill Wizard


My Skill are: Hydra, Mirror Image, Meteor, Wave of Force, Teleport, Ray of Frost, Storm Armor( I don't know if we can abuse this skill, like buff it on and remove


First is Hydra, use the rune that turns it into Lightning Hydra. If some one notices in the PVP gameplay clip or Blizzard Panel we can see that Hydra has extremely short cooldown. More over Lightning Hydra casts Chain lightning which hits instantly (never miss) with long range and high attack rate, 3 heads. When this skill combines with high % CH and other skills like Storm Armor (fire Electric Bolts at near by enemies) and Wizard Traits :Ball of Lightning (Periodically strike an enemy closeby) we will cause mass stun and stun-lock easily

Second is Mirror Image, combines with Mirror Tele (Rune) and WT Soul Split (When your health goes under 50%, an image of the Wizard appears to distract enemies for 3 seconds. This effect cannot happen more than once every 14 seconds) we will have an army of clones ,making enemies crazy and confused finding the true Wizard while suffering from Lightning hydras and mass effects of slow and freeze


Ray of Frost(left hand skill) is obviously for slow and freeze (if crits). It works like Disintegrate ,which appears instantly and hits every second. Combining with Wave of Force (Crit cause knock back,short cooldown) and its an Arcane spell so Temporal Flux will activate (Enemies that have been hit by your Arcane spells are slowed down by 25% for 3 seconds.) and Slow Time => OMG slow


And what will we do while enemies are suffering from these crazy effects





So this thread is about abusing effects from CH


You mean hard*, much too hard.
www.someone-did-not-get-the-irony.com o_0|||Theory crafting is fun|||Hmmm what about diminishing returns? (or what ever they call it) I think that if you are stunned once the next stun mechanism (or snare to stick to wow vocab.) is reduced. So you get a stun of like 2 secs the next stun will only be 1 sec and the one after will be 0, or no stun / snare. Diablo pvp is designed together with the WOW arena team.
But i must say your story sounds pretty solid. Have not looked into the skill tree that deep. Nice work

Meteor was almost more of an AoE obstacle; it was useful to cast to make people move from location X; it had to be planned as a forced movement skill, more than a "hit them and crush them" skill.|||Btw Flux how do u think is it possible to hit people with arcane orb? i mean how big is difference between the speed of projectile and players? arcane orb looks like one of the best wizard nukes for me
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