



It sucks that they want to make the wizard so fragile and then make teleport have such a long cool down time. They also should not force one style of play. It seems a lot of changes in Diablo 3 are making the characters less customizable..
OH NO, they're making the wizard a glass cannon that needs actual player skill to survive, not tele spam!
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After all, it doesn't cost a barb any mana to just swing his axe in a fight, so why should it cost a wizard something to use their most elementary attack?
People in real life don't have mana. Can they cast 'elementary spells'?
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2-Make players want to use differernt skills/spells becasue they are useful in combat/surviving not because they help the player cheat the overheating system.
Impossible. In this game you are fighting thousands of enemies. Also, players come mostly from D2 and therefore expect to plow everything. Both factors mean that you don't want too much tactics in a battle.|||Quote:
People in real life don't have mana. Can they cast 'elementary spells'?
So what if they can't in real life? We are talking about a computer game, which shouldn't be subject to real-life limitations (save when it is convenient) to begin with.
Why are we even using real-life parallels in a fantasy game?
I was wondering if it was possible from a game-balance POV to let the wizard have a basic ranged spell attack which would not cost any mana, so she would never be useless in a fight (ie: she would have something to fall back on if/when she runs dry).
If it is not too much to ask for, I would rather you answer from a game-balance POV, thank you very much.

Think of them like Sorceress Orbs, but when you attack they shoot off magic. Some would be elemental, others not.
It means when the sorceress can't cast anymore spells/doesn't want to then they can still stay back and fire away.|||Quote:
I was wondering if it was possible from a game-balance POV to let the wizard have a basic ranged spell attack which would not cost any mana, so she would never be useless in a fight (ie: she would have something to fall back on if/when she runs dry).
If it is not too much to ask for, I would rather you answer from a game-balance POV, thank you very much.

No it wouldn't. With all the passives empowering the Wizard spells you could easily have some pretty decent damage output for zero cost and if the spell was too weak then it would be pointless since nobody would use it.
You still have teleport as a last resort.
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