What I like about this system is that we will be able to differentiate between the amatuer and experienced Wizard players. And definitely the risks involved |||Thanks for the explanations, Typoko and TheEliminator That sounds interesting and fun -- I like mechanics that discourage repetition, and I am all in favor of eliminating mana as a resource; pot-dependence, and waiting around for regen, is the main reason I rarely play casters. I might actually play a wizard with a system like that |||Would an overdrive system do away with the need for mana? Do you think it can be balanced if spells were free to cast? Seems okay in theory - you can't spam them endlessly since it may end up leeching your hp anyways. |||Quote:
It sucks that they want to make the wizard so fragile and then make teleport have such a long cool down time. They also should not force one style of play. It seems a lot of changes in Diablo 3 are making the characters less customizable..
OH NO, they're making the wizard a glass cannon that needs actual player skill to survive, not tele spam!
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After all, it doesn't cost a barb any mana to just swing his axe in a fight, so why should it cost a wizard something to use their most elementary attack?
People in real life don't have mana. Can they cast 'elementary spells'?
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2-Make players want to use differernt skills/spells becasue they are useful in combat/surviving not because they help the player cheat the overheating system.
Impossible. In this game you are fighting thousands of enemies. Also, players come mostly from D2 and therefore expect to plow everything. Both factors mean that you don't want too much tactics in a battle.|||Quote:
People in real life don't have mana. Can they cast 'elementary spells'?
So what if they can't in real life? We are talking about a computer game, which shouldn't be subject to real-life limitations (save when it is convenient) to begin with.
Why are we even using real-life parallels in a fantasy game?
I was wondering if it was possible from a game-balance POV to let the wizard have a basic ranged spell attack which would not cost any mana, so she would never be useless in a fight (ie: she would have something to fall back on if/when she runs dry).
If it is not too much to ask for, I would rather you answer from a game-balance POV, thank you very much. |||I wouldn't be surprised if she had a spell or spells that cost very little that were decent early but later on became the mage's basic left click attack.|||I think what would be good for a basic attack is rods.
Think of them like Sorceress Orbs, but when you attack they shoot off magic. Some would be elemental, others not.
It means when the sorceress can't cast anymore spells/doesn't want to then they can still stay back and fire away.|||Quote:
I was wondering if it was possible from a game-balance POV to let the wizard have a basic ranged spell attack which would not cost any mana, so she would never be useless in a fight (ie: she would have something to fall back on if/when she runs dry).
If it is not too much to ask for, I would rather you answer from a game-balance POV, thank you very much.
No it wouldn't. With all the passives empowering the Wizard spells you could easily have some pretty decent damage output for zero cost and if the spell was too weak then it would be pointless since nobody would use it.
You still have teleport as a last resort.
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