I don't see what old dog is trying to drive at. We are not saying that wizards should stop casting spells just because they are overheating. In fact, we are envisioning that many players will be willing to stay at "overheat" and suffer the drawbacks in exchange for the opportunity to deal more damage.
The analogy about the barb's weapon exploding is simply fallacious and a misrepresentation of our ideas.

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