Friday, April 13, 2012

Battle-Mage Wizard PvP build

[:1]Anyone else going to try out this spec? I love the idea of popping a few weapon/armor spells when the enemy closes in and possibly catching them off guard by meleeing. Surprisingly there are a a few skills/talents that lean towards this being a viable build. I don't imagine you'll be able to out dps a monk or warrior but maybe you can burst enough while activating armor spells that you can take one down quickly.|||Why not zoom in close and use explosive blast while going all-out on your opponent...|||Quote:








Anyone else going to try out this spec? I love the idea of popping a few weapon/armor spells when the enemy closes in and possibly catching them off guard by meleeing. Surprisingly there are a a few skills/talents that lean towards this being a viable build. I don't imagine you'll be able to out dps a monk or warrior but maybe you can burst enough while activating armor spells that you can take one down quickly.




are u serious?|||Yeah, you won't be out dpsing them, you'll just be out playing them.

Between ice armor and frost nova they won't be touching you until you let them, which will be when you have diamond skin & explosive blast up. Rune explosive blast to triple blast, and add in massively damaging cone disintegrate, and you've got yourself a melee wizard build that will wreck barbs & monks easily. That's only four skills. Imagine what else you could use to bring the pain.

Just throwing this out there to make sure this thread doesn't go down the fail debate road that the last one did:




Blizzard Quote: (Source)




Disintegrate with obsidian makes it a short range cone attack that it super strong, so maybe a melee wizard would love it that way.|||Quote:








Yeah, you won't be out dpsing them, you'll just be out playing them.

Between ice armor and frost nova they won't be touching you until you let them, which will be when you have diamond skin & explosive blast up. Rune explosive blast to triple blast, and add in massively damaging cone disintegrate, and you've got yourself a melee wizard build that will wreck barbs & monks easily. That's only four skills. Imagine what else you could use to bring the pain.

Just throwing this out there to make sure this thread doesn't go down the fail debate road that the last one did:




Blizzard Quote: (Source)




Disintegrate with obsidian makes it a short range cone attack that it super strong, so maybe a melee wizard would love it that way.












that was the most amazing post i have seen so far in this forum, filled with great jokes, i bolded them. Thx for amazing laugh i had while reading your post at work in the morning |||Quote:








that was the most amazing post i have seen so far in this forum, filled with great jokes, i bolded them. Thx for amazing laugh i had while reading your post at work in the morning




What's even more funny is that you bash other ppls posts and call them to be jokes without even say why.

This gotta be the most amazingly idiotic post I have seen so far in this forum.

OT: Why have you guys such a hard time seeing a wizard out dps:ing a barb or monk. I mean, the wizard is by far the most fragile class of the three, if not in the whole game. Both more fragile and lower DPS? I dont think so.

I would think it will come down to how you specc your char and how you use it rather than some class having higher dps as standard.|||Quote:








What's even more funny is that you bash other ppls posts and call them to be jokes without even say why.

This gotta be the most amazingly idiotic post I have seen so far in this forum.

OT: Why have you guys such a hard time seeing a wizard out dps:ing a barb or monk. I mean, the wizard is by far the most fragile class of the three, if not in the whole game. Both more fragile and lower DPS? I dont think so.

I would think it will come down to how you specc your char and how you use it rather than some class having higher dps as standard.




I bash ppls only when it comes to pvp melee wizard build and barb vs ghost debate actually

I thought those things are obvious, but its easy for me to clarify:

you'll just be out playing them

First of all melee guys got higher hp pool. Really. If we consider damage of melee wizard equal to barb/monk damage, still wizard hp will be much much lower. So u gonna gang barb with melee wizard, trying one-shot him before he starts pwning u, or will u try to tank him ?

Both monk and barb are designed as melee classes, so they got a lot of support skills/debuffs for melee fighting, like healing, leeching, slowing enemy etc. Basically a lot skills helping them to survive while being melee. What wizard got? Slow time with huge cd? Thats amazing skill, but it got huge cd. What else? Lmk.

Between ice armor and frost nova they won't be touching you until you let them

We dont know if we can freeze people in the arena (in d2, u cant). In case we do, we know nothing "about cannot be frozen" mod does exist, or it doesnt. We got numerous official statements about crowd control ability nerf for pvp ( basically, blizzard doesnt want to turn a player into a "sitting duck"). And finally, melee classes has skills to break crowd control effects (ignore pain for example). What this means for melee wizard - just u cant rely on frost nova/armor when facing real melee.

melee wizard build that will wreck barbs & monks easily

Im curious how is this possible? This is not d2 and u cant one-shot ppl here. U will need to stay close to them for some time to deal damage.

The conclusion - with melee range attacks (no matter if they are spells or weapon attacks) and teleport with cd, u cant hit and run. U will need to stay close to the enemy to deliver damage. Being the most fragile class out there, wizard will take hard time while standing in barb/monk attack range.|||Quote:








I bash ppls only when it comes to pvp melee wizard build and barb vs ghost debate actually

I thought those things are obvious, but its easy for me to clarify:

you'll just be out playing them

First of all melee guys got higher hp pool. Really. If we consider damage of melee wizard equal to barb/monk damage, still wizard hp will be much much lower. So u gonna gang barb with melee wizard, trying one-shot him before he starts pwning u, or will u try to tank him ?

Both monk and barb are designed as melee classes, so they got a lot of support skills/debuffs for melee fighting, like healing, leeching, slowing enemy etc. Basically a lot skills helping them to survive while being melee. What wizard got? Slow time with huge cd? Thats amazing skill, but it got huge cd. What else? Lmk.

Between ice armor and frost nova they won't be touching you until you let them

We dont know if we can freeze people in the arena (in d2, u cant). In case we do, we know nothing "about cannot be frozen" mod does exist, or it doesnt. We got numerous official statements about crowd control ability nerf for pvp ( basically, blizzard doesnt want to turn a player into a "sitting duck"). And finally, melee classes has skills to break crowd control effects (ignore pain for example). What this means for melee wizard - just u cant rely on frost nova/armor when facing real melee.

melee wizard build that will wreck barbs & monks easily

Im curious how is this possible? This is not d2 and u cant one-shot ppl here. U will need to stay close to them for some time to deal damage.

The conclusion - with melee range attacks (no matter if they are spells or weapon attacks) and teleport with cd, u cant hit and run. U will need to stay close to the enemy to deliver damage. Being the most fragile class out there, wizard will take hard time while standing in barb/monk attack range.




All your arguments are basicly based on speculations just as wolf's are. What makes your specualtions any better?

Besides, Blizzard have said that all classes will have abilities that will break CC spells in the arena.

Also, you asked what else the wizard have besides slow time in a melee situation?

Well I made a little list:

Ice Armor

Description: Surrounds the Wizard in a barrier of ice that increases armor by X%, freezes attackers for X seconds, and causes X-X cold damage. Cold damage chills enemies, slowing their movement and attack speed. You can only be affected by one armor spell at a time.

Slows movement and attackspeed.

Mirror Image

Description: Creates an illusionary duplicate of the Wizard that lasts for X seconds and has X% of the caster's health.

Which wizard to attack??

Wave of Force

Description: Causes a wave of pure force that causes a knockback to nearby enemies, repels projectiles and deals X-X physical damage.

Could be used to push the barb away until your CDs are done.

Frost Nova

Description: An explosion of ice freezes nearby enemies for X seconds and causes X-X cold damage. Cold damage chills enemies, slowing their movement and attack speed. Damage will break the freeze effect, but not the chill effect.

Slows movement and attack speed.

Diamond Skin

Description: Turns the Wizard's skin to diamond for X seconds absorbing up to X damage from incoming attacks.

doesn't need an explanation right?

Energy Shield

Description: A protective barrier that absorbs damage, draining arcane power in its place. Absorbs X% of all damage dealt to the Wizard.



Ray of Frost

Description: Project a beam of cold that deals X cold damage per second. Cold damage chills enemies, slowing their movement and attack speed.

Storm Armor

Description: Surround yourself in electrical energy. Electric bolts are automatically fired at attackers for X-X lightning damage.

Useful traits:

Prismatic Cloak

Description: Increases the effect of Ice Armor and Storm Armor by 100%.

Toughness

Description: Increases your vitality.

Blur

Description: Reduces damage taken while in melee. <------------------------lol

Ball of Lightning

Description: Periodically strike an enemy closeby for 1 to 120 damage. <---------closeby enemy?

Temporal Flux

Description: Enemies that have been hit by your Arcane spells are slowed down by 25% for 3 seconds.

Drain Power

Description: You regenerate health and Arcane power equal to 10% of melee damage you deal. <-------------------------- melee?

Conjured Armor

Description: Increases your armor by 25%. If Ice Armor or Storm Armor is active, your armor is instead increased by 50%.

Flight Before Fight

Description: Increases your movement speed when you are blocked in melee. The movement speed increase can stack although there is a cap as to how much speed increase you can gain. <--------------------melee



Wizards will kick *** in melee. They will just do it in a different way.|||In short, there are people who will definitely try this build out. Whether or not the build can compete can only be seen when the game is out, but judging by the amount of melee-oriented traits there were in last Blizzcon, it seems Blizzard at least tries to support it. At least there is a chance, compared to a melee Witch Doctor that has very little to no support.|||That is because he'll just summon his big toad friend whom'll swallow you whole o.0

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