[:1]Quote:
Why?
Do you know how much dmg magic weapon will inflict or what any of its rune effects will do?
Do you know how much dmg any of the barbarian skills will do?
Even if she do less dmg per swing. She will have explosive blast and that skill from the video I posted going at the same time. I never said that only swinging a magic weapon will do it.
You're just grasping at straws here. You're using the uncertainty of exact numbers as if it bolsters your opinion. Numbers aren't everything, it's how you use the char.
So far, any melee wizard is stuck to swinging and being stationary to do it. WW barbs and SSS will out perform that regardless of numbers involved. Magic weapon could be a thousand percent higher damage than those two, and the others would still be better. That's just at base skill, not including new rune effects.
Wizard's have their close-ranged spells, as do Barbs and Monks--both whose sole purpose is crowd control. What good is explosive blast when the barb is doing an extremely fast Rampage right on top of you? How does it help you when the Monk bleeds you out and jumps in / out of combat constantly? Slow Time and Nova-based chill skills are the key there, and they still can't counter things like WW and SSS.|||Really, Sass? Uncertainty of exact numbers matters a ton. If a Wizard melee damage output is significantly higher than either a Barbarian or Monk's, it's a tremendous advantage. If a Wizard's defensive spells can absorb a larger proportion of punishment, it is a tremendous advantage. And considering the nature of mechanics granted to Monk/Barbarian melee, it could be fair to expect that raw numerical superiority through spell power ups could be a major melee Wizard advantage. Point is, numbers matter.
Explosive Blast with the skill rune that grants delayed multiple detonations is a perfect complement to melee, perhaps stacking up along with other spells to counter a barbarian's Rampage (numbers matter). Monk hit and run can happily choke on Mirror Image (yes, this spell type works fantastic in PvP situations if properly implemented. See Warcraft 3 mechanic). Things like Whirlwind and SSS get countered by either teleporting out of their range or straight up absorption ala Diamond Skin and Energy Shield.
The only thing that is currently a legitimate argument against a melee Wizards from standpoints of mechanics is lack of a weapon swing to skill conversion attack ala Hammer of the Ancients to make full use of Magic Weapon spell. Easily fixable with skill runes, given Blizzard's intent to make melee Wizards viable.|||Quote:
You're just grasping at straws here. You're using the uncertainty of exact numbers as if it bolsters your opinion. Numbers aren't everything, it's how you use the char.
So far, any melee wizard is stuck to swinging and being stationary to do it. WW barbs and SSS will out perform that regardless of numbers involved. Magic weapon could be a thousand percent higher damage than those two, and the others would still be better. That's just at base skill, not including new rune effects.
Wizard's have their close-ranged spells, as do Barbs and Monks--both whose sole purpose is crowd control. What good is explosive blast when the barb is doing an extremely fast Rampage right on top of you? How does it help you when the Monk bleeds you out and jumps in / out of combat constantly? Slow Time and Nova-based chill skills are the key there, and they still can't counter things like WW and SSS.
Who's grasping at straws?? Me?
What the hell? He was just telling me that magic weapon wont stand a chance against a barb with no evidence to support it. That's grasping at straws if anything.
And you!! You are simply the worst! "and they still can't counter things like WW and SSS" and "WW barbs and SSS will out perform that regardless of numbers involved."
You are also grasping at straws!
Regardless of numbers? Thats f**king nuts if you ask me.
I simply say that such statements are false until we now more. That's the opposite of grasping at straws.
And what opinion am I trying to bolster? I simply said that I found a cool spell to use while hacking on opponets with magic weapon. Thats no opinion. Right?|||Excuse me if I know how simple game mechanics work. My bad.|||Quote:
Really, Sass? Uncertainty of exact numbers matters a ton. If a Wizard melee damage output is significantly higher than either a Barbarian or Monk's, it's a tremendous advantage.
Really, where did u guys get this idea from? Melee wizard damage output will never ever be significantly higer than barb or monk's damage.|||Quote:
Excuse me if I know how simple game mechanics work. My bad.
The last word of a defeated man.
You realize that the game mechanics won't be the same in Diablo 3 as in any other game, right? You know that this is a completly new game?
besides, if you really knew simple game mechanics you would understand that the power of melee wizards, is just a matter of balance.
Quote:
Really, where did u guys get this idea from? Melee wizard damage output will never ever be significantly higer than barb or monk's damage.
1. how do you know?
2. He never said that it will be higher, he just used that as an example to make a point. Read the post again. Im sure you will figure it out.|||Quote:
Really, where did u guys get this idea from? Melee wizard damage output will never ever be significantly higer than barb or monk's damage.
I think there's just a hope that along with "Enchant Weapon" there will be complimentary skills and runes that will MAYBE give a "Melee Class" a run for its money.
How likely is this? NON of us will know until release but its fun speculating since Melee-Sorcs were exiting (to some at least) in D2.
The whole reason why people like this build is because there's a challenge in trying to get it to the level of a "Melee Class". And to then wipe the floor on the battle field... priceless.|||Quote:
The last word of a defeated man.
You realize that the game mechanics won't be the same in Diablo 3 as in any other game, right? You know that this is a completly new game?
besides, if you really knew simple game mechanics you would understand that the power of melee wizards, is just a matter of balance.
1. how do you know?
2. He never said that it will be higher, he just used that as an example to make a point. Read the post again. Im sure you will figure it out.
1.How do i know? Because its 2011 now and blizzard will not release a class based game with unbalanced classes.
2.Exactly, but if u read the post again im sure u will figure out that the point is valid only in case of this example.
Quote:
besides, if you really knew simple game mechanics you would understand that the power of melee wizards, is just a matter of balance.
im not that good with game mechanics, can u please highlight to me the source of melee wizard's power once again.|||Quote:
1.How do i know? Because its 2011 now and blizzard will not release a class based game with unbalanced classes.
2.Exactly, but if u read the post again im sure u will figure out that the point is valid only in case of this example.
1. So now you agree that the game will be balanced??
I thought you said that Barbs will be overpowered compared to wizards. You changed your mind?
2. What the hell are you talking about?
Quote:
im not that good with game mechanics, can u please highlight to me the source of melee wizard's power once again.
Once again, Im not sure what you are trying to say. Im sorry dude.|||Meh, you can give up arguing with him. He is still stuck in the "Wizards are hurdur squishy they can't melee no wai they are not designed for it" mode. If he already ignored the gigantic post on the first page pointing out the skill/trait support for a melee Wizard, I doubt anything you can post will change his mind. I mean, obviously the Wizard is not designed for that sort of drudgery!
Quote:
Jay Wilson spoke on this from Blizzcon 2010:
GP: Like the Amazon before it, will the Demon Hunter be able to spec for melee? Jay Wilson: We haven't really decided on that yet! We've focused initially away from melee oriented abilities because we're trying to capture the essence of the and the essence isn't melee. That being said, on the Wizard, we certainly did a lot of things that were more melee oriented, recognizing that there are some players that may want to create a "battle mage," you know? So there is the capacity to do that for that character. If we find a compelling archetype in our heads then we'll try to make skills that suit that. The only skill for the Demon Hunter that we have right now that does kind of fit the bill is called Fan of Knives where she throws an array of knives a very short distance all around her. It's not a melee skill but it is a very close range skill. If we can come up with a great idea for a melee build then we'll definitely do that as long as it doesn't detract from the core of who she is as a character.
BashioK also spoke on this in October 2010.
The demon hunter isn't restricted to ranged weapons but is of course the core archetype of the It's a bit early for determining usable weapons still, but I know at the least one-handers/shields are planned to be usable. And it's likely there will at least be some traits that improve melee weapon use.
NOT DESIGNED, DAMNIT!
No comments:
Post a Comment