Monday, April 16, 2012

Male wiz pic

posted and not even a day late.

http://diablo.incgamers.com/blog/com...r-set-preview/



http://twitpic.com/2xlsfg|||Just like previous pics, I love the armor, and hate the helmet. =/|||Another ridiculous head piece. lol I really hope there's a toggle.|||Or circlets.|||i agree. the helmet does look a little awkward. i'm sure the reasoning behind it is to make the characters easier to tell apart in a group.|||Well, at least the helmet does a good job of making him look like an arrogant twat. But, good lord, helmet toggle, please. The armor itself looks fine, I think.|||The armor looks great, must be a higher tier. The helmet is a bit strange, but not too bad.|||outch i hope he trained his neck muscles before putting that metal object on his head.

As far as the armor goes it actually look decent, well except for the fact that he probably cant see much on his left side.|||i like the armor a lot but really hate the head piece. the shoulder is a bit much too but i can deal with that.|||a nice thing to note that bashiok pointed out.

edit: don't know why but blue quote isn't showing up. just pasting it below in normal text.

I think it looks sweet.

I understand the scrutiny of these things, like, what else are you supposed to do? And we're showing them off like this so we totally expect it. I sort of wish we had also included shots of what they actually look like in-game though, because there's literally no time where you'll be looking at a character head-on like this at such a close distance. (although likely in a character selection screen which doesn't exist yet...)

All development is done for game-cam. We play to game-cam, because that's what you're going to see things from. We could have a ton of varying circlets with different jewel arrangements. We could do a head piece that's a sort of small cap, or a dozen different types of small caps. But it would most likely be be wasted effort as you'd never be able to tell what they were. So there tends to be fewer, but bolder colors. There tends to be more pronounced sections of the armor, and a bit less minute detail. The sets also tend to be very bold and have a unique look, but (and maybe most importantly) maintain a coherent silhouette and look throughout all the items. The wizard in particular tends to have larger headdresses.

I also saw that fan edit of the female witch doctor, and it was pretty cool. Kudos to that guy for some nice shop'in. In my personal opinion I think that it was a bit too busy, a lot of that's going to be lost and just make the character look messy from a distance. It's also a bit too much. Remember these are very early sets. You get too crazy early on and you're making the later items not look as awesome.

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