Yeah, plus his clothing looks very different from hers. She always seems to show a little more skin, usually you can see a lot of her leg. His clothes are distinctively male, with full pants and a more masculine shirt. In the third pic you can really tell.|||There was no male wiz to see at blizzcon. He was semi-visible on the character selection screen, but the image was transparent and colorless so you couldn't see much from it. Look at the male wiz concept art and that's a much better view of the character.
Wizard Diablo 3
Saturday, April 21, 2012
Who got a quick peek at the pics of the male Wiz?
I hope this topic is okay to post and talk about. If it isn't, I apologize. I figured it was okay, though, as I'm not actually posting any pics.
I know some of you got a quick (kind of) sneak peek at the male Wiz from the briefly posted Blizzcon screens. Bashiok asked all the websites to kindly take them down, which most of them have done. Anyway, what'd you think? It wasn't too clear, as he was kind of transparent on the class select screen, but I think you could get the general idea. He looked a lot like the concept art posted in the official site. Are you guys pleased with his design? From what I could tell, I think he looked pretty cool. Asian features, long hair pulled back, and baggy clothes. If anything negative, I would just say that he looked a little short (about the same height as the female Wiz), but I can live with that.
I'm looking forward to Blizz posting some clear pics of him in action!|||I think that the male Wzd looking the same height as the female could just be from him being closer to the front. The top of their heads line up, but the male is further down than the female, so he's probably a few inches taller than her.
But anyway, I think he looks good so far, even transparent. Very sexy and lithe.|||Yeah, it looks like he's a step in front of her, so he's slightly in the foreground.
I wonder how different his clothing will be from the female Wiz. So far we've seen her red robes (I'm guessing that's her default clothing, with no armor equipped), blue robes (which look like they may be a light, low-level armor), and her purple and white robes (possibly a more advanced, high-level armor) from the Wiz trailer. Maybe he'll have a completely different color scheme, as the male and female Barbs don't look very similar IMO. I'm hoping both the male and female Wiz get some full cloaks and cool helms for advanced armor. When I think powerful, established magic user, I think big cloaks with high collars.|||I'm not really sure about the big cloak thing, since I figure the Wizard to be more of a quick and agile character. A big cloak seems like it would get in the way. Maybe a shorter one (mid-back), but with a high collar (Dr. Strange style!) would work? I like the combination of armor and cloth that female Wizard is showing in her design so far. It works.
As far as helms go, I'm thinking circlets or tiaras that get crazy elaborate with higher tiers, or maybe even "halos" of magical energy?
And I know some people will think "Keep WoW out of D3!!!" but I really like the idea of the orbiting crystals that are some of the WoW caster helms.|||Actually i remember seeing an in-game vid with the male wizard blasting things using magic missiles .. aside from the selection screen pic.
I wonder why would they want to remove that selection screen pic if the official D3 site already has a vid with the male wizard in-game !!!?
http://www.blizzard.com/diablo3/characters/wizard.xml
Check the magic missile and slowtime vids to see the male wizard in action. (i'm sure he is the male wiz not the female cause his animation is different and i saved the vids on my comp and zoomed in for a closer look)|||Wow! I totally didn't notice that in those videos the first time I saw them! I definitely see what you mean. The change in stance might be from the change in weaponry, but the way the character seems to run is slighty different as well in the last two videos.
Oh, and the hair is definitely different. Muahahaha! I bet a lot of people haven't realized that we've already had a first look at the male Wzd. Great find!|||Quote:
Actually i remember seeing an in-game vid with the male wizard blasting things using magic missiles .. aside from the selection screen pic.
I wonder why would they want to remove that selection screen pic if the official D3 site already has a vid with the male wizard in-game !!!?
http://www.blizzard.com/diablo3/characters/wizard.xml
Check the magic missile and slowtime vids to see the male wizard in action. (i'm sure he is the male wiz not the female cause his animation is different and i saved the vids on my comp and zoomed in for a closer look)
Which videos are you talking about? I've only seen the Wiz trailer and 2 gameplay vids from Gametrailers.com. Where can I find the magic missile and slowtime vids?|||You can check them out at the link he provided. The last two out of the 5 mini videos.|||Quote:
You can check them out at the link he provided. The last two out of the 5 mini videos.
Ah, now I understand. I can't watch those because I can't get them to load for some reason. The screen is all black and the sidebars are blank. I didn't even realize there was supposed to be something there, thought Blizz was going to add something later. Maybe they're on YouTube?
edit: I saw the Wiz skills vid on YouTube, and I think you're right! That clearly looks like the male Wiz!|||Here are some screenshots I just took. They're really small since the videos are pretty tiny. The first one on the left is the female wizard. And the other two are what I guess is the male. You can see his hair is shorter and styled different.
I know some of you got a quick (kind of) sneak peek at the male Wiz from the briefly posted Blizzcon screens. Bashiok asked all the websites to kindly take them down, which most of them have done. Anyway, what'd you think? It wasn't too clear, as he was kind of transparent on the class select screen, but I think you could get the general idea. He looked a lot like the concept art posted in the official site. Are you guys pleased with his design? From what I could tell, I think he looked pretty cool. Asian features, long hair pulled back, and baggy clothes. If anything negative, I would just say that he looked a little short (about the same height as the female Wiz), but I can live with that.
I'm looking forward to Blizz posting some clear pics of him in action!|||I think that the male Wzd looking the same height as the female could just be from him being closer to the front. The top of their heads line up, but the male is further down than the female, so he's probably a few inches taller than her.
But anyway, I think he looks good so far, even transparent. Very sexy and lithe.|||Yeah, it looks like he's a step in front of her, so he's slightly in the foreground.
I wonder how different his clothing will be from the female Wiz. So far we've seen her red robes (I'm guessing that's her default clothing, with no armor equipped), blue robes (which look like they may be a light, low-level armor), and her purple and white robes (possibly a more advanced, high-level armor) from the Wiz trailer. Maybe he'll have a completely different color scheme, as the male and female Barbs don't look very similar IMO. I'm hoping both the male and female Wiz get some full cloaks and cool helms for advanced armor. When I think powerful, established magic user, I think big cloaks with high collars.|||I'm not really sure about the big cloak thing, since I figure the Wizard to be more of a quick and agile character. A big cloak seems like it would get in the way. Maybe a shorter one (mid-back), but with a high collar (Dr. Strange style!) would work? I like the combination of armor and cloth that female Wizard is showing in her design so far. It works.
As far as helms go, I'm thinking circlets or tiaras that get crazy elaborate with higher tiers, or maybe even "halos" of magical energy?
And I know some people will think "Keep WoW out of D3!!!" but I really like the idea of the orbiting crystals that are some of the WoW caster helms.|||Actually i remember seeing an in-game vid with the male wizard blasting things using magic missiles .. aside from the selection screen pic.
I wonder why would they want to remove that selection screen pic if the official D3 site already has a vid with the male wizard in-game !!!?
http://www.blizzard.com/diablo3/characters/wizard.xml
Check the magic missile and slowtime vids to see the male wizard in action. (i'm sure he is the male wiz not the female cause his animation is different and i saved the vids on my comp and zoomed in for a closer look)|||Wow! I totally didn't notice that in those videos the first time I saw them! I definitely see what you mean. The change in stance might be from the change in weaponry, but the way the character seems to run is slighty different as well in the last two videos.
Oh, and the hair is definitely different. Muahahaha! I bet a lot of people haven't realized that we've already had a first look at the male Wzd. Great find!|||Quote:
Actually i remember seeing an in-game vid with the male wizard blasting things using magic missiles .. aside from the selection screen pic.
I wonder why would they want to remove that selection screen pic if the official D3 site already has a vid with the male wizard in-game !!!?
http://www.blizzard.com/diablo3/characters/wizard.xml
Check the magic missile and slowtime vids to see the male wizard in action. (i'm sure he is the male wiz not the female cause his animation is different and i saved the vids on my comp and zoomed in for a closer look)
Which videos are you talking about? I've only seen the Wiz trailer and 2 gameplay vids from Gametrailers.com. Where can I find the magic missile and slowtime vids?|||You can check them out at the link he provided. The last two out of the 5 mini videos.|||Quote:
You can check them out at the link he provided. The last two out of the 5 mini videos.
Ah, now I understand. I can't watch those because I can't get them to load for some reason. The screen is all black and the sidebars are blank. I didn't even realize there was supposed to be something there, thought Blizz was going to add something later. Maybe they're on YouTube?
edit: I saw the Wiz skills vid on YouTube, and I think you're right! That clearly looks like the male Wiz!|||Here are some screenshots I just took. They're really small since the videos are pretty tiny. The first one on the left is the female wizard. And the other two are what I guess is the male. You can see his hair is shorter and styled different.
More realistic Damage formula
Lets take an unknown spell like the spell of apocalypse:
apocalypse, 40% magic dam 40% fire 20% physical
Radius: 2 yards per lvl
Take the formula: Damage = [(char lvl) x (1/10 x mana points)] + ( spell damage, function of spell level)
Say the char is lvl 45, with a lvl 15 spell doing 450-550dam, the char strength component is added which is 45x say 800 mana points = 3600+450-550= 4050-4150 damage
If the char is level 99 with 2000 mana points we get for the same lvl 15 spell with 450-550dam:
99 x 200 = 19 800 + 450-550 = 20250-20350 ya thats more like it, gives people a reason to actually go 99 :P|||Wow. Math. I don't really get your point. We have no idea what the damage formula was or will be. You'll want to check your syntax, by the way. It looks like you're saying 3600 plus 450 minus 550.|||You dont want too much of a jump between levels as it can ruin the interactivity ,in PvE it'll force an even tighter leeching level and in PvP there'll be a smaller level ranges you can duel.|||I wouldn't mind level having a little level influence on damage, just to reward the devote perfectionists. They could simply do this the way the did with windforce. Just have more weapons with the mod that increase damage per level (or all of them).
For the ultimate lev 100 (btw, max level will likely be 100), I was hoping this would grant access to a special crafting recipe that lev 1-99 chrs don't have. But that's for a different thread.|||Quote:
You dont want too much of a jump between levels as it can ruin the interactivity ,in PvE it'll force an even tighter leeching level and in PvP there'll be a smaller level ranges you can duel.
I agree, items are what made Diablo II so enjoyable and made one uber strong or just average. Allowing rich level 30s to be able to compete with average level 60s.|||They should bring the numbers down.. why 20000 damage why not just 2000.. same thing just scale HP to make it work.|||I have this in Median. It really helps, but for an entirely different reason: It allows low level skills to be useful later on.
If you max Firestorm at level 21, either you're super overpowered or you are balanced now and will suck later because you can't do anything to increase your damage anymore. You can't have the former, so you end up with the latter.
Scaling skill damage fixes this issue.|||I agree that scaling damage is good. However, there should still be some Decay. For instance, if 1 point Magic Missle takes away 50% of a monster's health at level 5, then the same should take away 20% of the monster's health at level 20.
apocalypse, 40% magic dam 40% fire 20% physical
Radius: 2 yards per lvl
Take the formula: Damage = [(char lvl) x (1/10 x mana points)] + ( spell damage, function of spell level)
Say the char is lvl 45, with a lvl 15 spell doing 450-550dam, the char strength component is added which is 45x say 800 mana points = 3600+450-550= 4050-4150 damage
If the char is level 99 with 2000 mana points we get for the same lvl 15 spell with 450-550dam:
99 x 200 = 19 800 + 450-550 = 20250-20350 ya thats more like it, gives people a reason to actually go 99 :P|||Wow. Math. I don't really get your point. We have no idea what the damage formula was or will be. You'll want to check your syntax, by the way. It looks like you're saying 3600 plus 450 minus 550.|||You dont want too much of a jump between levels as it can ruin the interactivity ,in PvE it'll force an even tighter leeching level and in PvP there'll be a smaller level ranges you can duel.|||I wouldn't mind level having a little level influence on damage, just to reward the devote perfectionists. They could simply do this the way the did with windforce. Just have more weapons with the mod that increase damage per level (or all of them).
For the ultimate lev 100 (btw, max level will likely be 100), I was hoping this would grant access to a special crafting recipe that lev 1-99 chrs don't have. But that's for a different thread.|||Quote:
You dont want too much of a jump between levels as it can ruin the interactivity ,in PvE it'll force an even tighter leeching level and in PvP there'll be a smaller level ranges you can duel.
I agree, items are what made Diablo II so enjoyable and made one uber strong or just average. Allowing rich level 30s to be able to compete with average level 60s.|||They should bring the numbers down.. why 20000 damage why not just 2000.. same thing just scale HP to make it work.|||I have this in Median. It really helps, but for an entirely different reason: It allows low level skills to be useful later on.
If you max Firestorm at level 21, either you're super overpowered or you are balanced now and will suck later because you can't do anything to increase your damage anymore. You can't have the former, so you end up with the latter.
Scaling skill damage fixes this issue.|||I agree that scaling damage is good. However, there should still be some Decay. For instance, if 1 point Magic Missle takes away 50% of a monster's health at level 5, then the same should take away 20% of the monster's health at level 20.
Disintegrate mechanics - Page 2
But it does less damage, costs more mana, and hits less people. But since I don't want to hijack the thread anymore, I'll leave it at that. Will be balanced more in beta anyway.|||The most effective way to use Disintegrate is to keep it in a straight line of monsters. Waving it around had little effect at Blizzcon, like moving a burning match below your fingers fast. The damage stacks but it's minimal if the monsters are hit for less than a 1 second.
At any rate it wasn't as powerful as seen in the official gameplay movie, the characters in the demo were buffed for the level of the dungeon but not so much. That's why I can't answer your 2nd question, I don't believe anyone got to use Disintegrate with Mana Brust because it was hard to get enough levels for them both to be useable (impossible probably).|||Quote:
But it does less damage, costs more mana, and hits less people. But since I don't want to hijack the thread anymore, I'll leave it at that. Will be balanced more in beta anyway.
Guys, remember the Wizard got a passive skill which adds damage to frozen enemies. Like a sinergy in Diablo2.
And I think to freeze enemies is better than to silence them.
We need to see the final damage of both spells when the skills and the passives are maxed.|||Shattering Ice
Passive Skill
Description: Enemies take 2 extra points of damage while frozen.
Max Rank: 15
With it all the way down at the bottom of the page I'd forgotten it was there. Doesn't look like much damage in that build. Wonder if it'll be viable to base a build around freezing as much as possible with crits and letting this do its work.
At any rate it wasn't as powerful as seen in the official gameplay movie, the characters in the demo were buffed for the level of the dungeon but not so much. That's why I can't answer your 2nd question, I don't believe anyone got to use Disintegrate with Mana Brust because it was hard to get enough levels for them both to be useable (impossible probably).|||Quote:
But it does less damage, costs more mana, and hits less people. But since I don't want to hijack the thread anymore, I'll leave it at that. Will be balanced more in beta anyway.
Guys, remember the Wizard got a passive skill which adds damage to frozen enemies. Like a sinergy in Diablo2.
And I think to freeze enemies is better than to silence them.
We need to see the final damage of both spells when the skills and the passives are maxed.|||Shattering Ice
Passive Skill
Description: Enemies take 2 extra points of damage while frozen.
Max Rank: 15
With it all the way down at the bottom of the page I'd forgotten it was there. Doesn't look like much damage in that build. Wonder if it'll be viable to base a build around freezing as much as possible with crits and letting this do its work.
Disintegrate mechanics
First of all, please keep any issues you have with this skill being out of place in Diablo out of this forum. The topic of this thread is to answer some questions and wonderings I had about this skill. If anyone has factual knowledge on the subject or just opinions/ideas, please share. However, please say if it such a fact (as of when you demo'd the game) or just your own two cents.
1. I believe I heard/read that disintegrates damage increases on the target the longer it is held, as the target "heats up." Does this mean I have to only aim at that one target, or would a target "heat up" if I am sweeping across multiple enemies?
2. How will disintegrate work in conjunction with the skill Mana Burst (Increases the damage of any spell cast from full mana by 25%, according to diablowiki). Would only the first "tick" of damage be boosted by 25% or all damage while the spell is channeled from full mana? Could be very devastating if it is the latter, hmm?
Thanks everyone! I'm sure I had more thoughts about it but they are eluding me as of this moment. Feel free to post your own wonderings as well. I'm sure someone else as some thoughts as they think of D3 as they attempt to drift to sleep after reading the forums or watching the gameplay video for umpteenth time. |||1. We only have reports of blizzcon gameplay, but monsters died too quickly to check if realy heats up anything
2. In my opinion it would just increase, first tick, but right now only Blizz knows.
But it would be nice if it increase whole atack, since you propably don't spent all time standing, but dodging from time to time too.|||1. Good question, guess it would depend if they mean the spell heat itself or the heat in the mob. Though I believe those at Blizzcon couldn't even tell wether it increased over time or not.
2. Wondered about this one myself. I would think the first tick. Which would mean its best for spells that only have one shot. But there isn't any official answers to either of these.
Edit: Took too long and someone beat me lol.|||Maybe we could grab a fallen, tie him to a log and proceed to slow cook him with Disintegrate .. and periodically stick a fork in him to see what the progress is. That would be a good indicator of "heat over time' .. LOL
Sorry, I couldn't help myself. You ask good questions, but the Blizzard information vacuum has us all shrugging... but i call shotgunn on a thigh |||Blizzard said "heats up the enemy". So you'd have to focus fire on one enemy. I'd think the damage bonus would decay, but not disappear, if the beam went off the target.
No way. First tick, definitely.|||Now regarding the whole first tick thing, how often does disintegrate tick? I can't recall off hand and I don't have the means to check any videos right now, but it seems to me the disintegrate damage is dealt pretty smoothly. As in the life is almost constantly going down. So maybe the increased damage from Mana Burst would last for a certain amount of time for disintegrate.|||Is it possible it would last until the attack had been uninterrupted? Like it counts as one attack and the mana was full when you started, until the attack is broken off. That seems like it would be too overpowered, however standing in one place for a long enough time would also be a fairly dangerous trade off, me thinks. Once you move u break off the attack and it doesn't count for the 25% increase anymore. The dev teams have said they wanted you to play with strategy, I could see "well if I stay here I get increased attack, but am obviously more vulnerable when stationary" as a strategic decision. Just thinking out loud lol.|||We have two beam spells so far:
Ray of Frost
Description: Project a beam of cold energy. Critical hits from cold damage freeze targets.
Max Rank: 1
Rank 1: Deals 6 cold damage/second.
Mana cost: 16 mana per sec.
Disintegrate
Description: Emanate a beam of pure energy dealing 10 arcane damage per second. Damage is modified to 80% each time the beam passes through the target. Critical hits from Arcane damage silence targets for 4 secs.
Rank: 1
Mana cost: 12 per sec.
You hold them down as long as you want and the mana cost/damage is per second. So the increased damage may just be for the first second. Now why does Disintegrate cost less mana and do more damage than Ray of Frost? It even does damage to those behind, which Ray of Frost doesn't seem to do.|||Perhaps in the current build balance wise it makes sense for Ray of Frost to do less damage per cost of mana, since it is also has the chance to freeze targets via critical hits? I'm not as familiar with the way cold damage in general works in D3, does it only provide a slow when a critical hit is reached then, unlike nearly all cold damage providing a slow effect in D2?|||Whenever you get a critical hit, it affects the target depending on the damage type. Cold Freezes enemies.
Yeah, ray of frost does less damage because of the chance to freeze.
1. I believe I heard/read that disintegrates damage increases on the target the longer it is held, as the target "heats up." Does this mean I have to only aim at that one target, or would a target "heat up" if I am sweeping across multiple enemies?
2. How will disintegrate work in conjunction with the skill Mana Burst (Increases the damage of any spell cast from full mana by 25%, according to diablowiki). Would only the first "tick" of damage be boosted by 25% or all damage while the spell is channeled from full mana? Could be very devastating if it is the latter, hmm?
Thanks everyone! I'm sure I had more thoughts about it but they are eluding me as of this moment. Feel free to post your own wonderings as well. I'm sure someone else as some thoughts as they think of D3 as they attempt to drift to sleep after reading the forums or watching the gameplay video for umpteenth time. |||1. We only have reports of blizzcon gameplay, but monsters died too quickly to check if realy heats up anything
2. In my opinion it would just increase, first tick, but right now only Blizz knows.
But it would be nice if it increase whole atack, since you propably don't spent all time standing, but dodging from time to time too.|||1. Good question, guess it would depend if they mean the spell heat itself or the heat in the mob. Though I believe those at Blizzcon couldn't even tell wether it increased over time or not.
2. Wondered about this one myself. I would think the first tick. Which would mean its best for spells that only have one shot. But there isn't any official answers to either of these.
Edit: Took too long and someone beat me lol.|||Maybe we could grab a fallen, tie him to a log and proceed to slow cook him with Disintegrate .. and periodically stick a fork in him to see what the progress is. That would be a good indicator of "heat over time' .. LOL
Sorry, I couldn't help myself. You ask good questions, but the Blizzard information vacuum has us all shrugging... but i call shotgunn on a thigh |||Blizzard said "heats up the enemy". So you'd have to focus fire on one enemy. I'd think the damage bonus would decay, but not disappear, if the beam went off the target.
No way. First tick, definitely.|||Now regarding the whole first tick thing, how often does disintegrate tick? I can't recall off hand and I don't have the means to check any videos right now, but it seems to me the disintegrate damage is dealt pretty smoothly. As in the life is almost constantly going down. So maybe the increased damage from Mana Burst would last for a certain amount of time for disintegrate.|||Is it possible it would last until the attack had been uninterrupted? Like it counts as one attack and the mana was full when you started, until the attack is broken off. That seems like it would be too overpowered, however standing in one place for a long enough time would also be a fairly dangerous trade off, me thinks. Once you move u break off the attack and it doesn't count for the 25% increase anymore. The dev teams have said they wanted you to play with strategy, I could see "well if I stay here I get increased attack, but am obviously more vulnerable when stationary" as a strategic decision. Just thinking out loud lol.|||We have two beam spells so far:
Ray of Frost
Description: Project a beam of cold energy. Critical hits from cold damage freeze targets.
Max Rank: 1
Rank 1: Deals 6 cold damage/second.
Mana cost: 16 mana per sec.
Disintegrate
Description: Emanate a beam of pure energy dealing 10 arcane damage per second. Damage is modified to 80% each time the beam passes through the target. Critical hits from Arcane damage silence targets for 4 secs.
Rank: 1
Mana cost: 12 per sec.
You hold them down as long as you want and the mana cost/damage is per second. So the increased damage may just be for the first second. Now why does Disintegrate cost less mana and do more damage than Ray of Frost? It even does damage to those behind, which Ray of Frost doesn't seem to do.|||Perhaps in the current build balance wise it makes sense for Ray of Frost to do less damage per cost of mana, since it is also has the chance to freeze targets via critical hits? I'm not as familiar with the way cold damage in general works in D3, does it only provide a slow when a critical hit is reached then, unlike nearly all cold damage providing a slow effect in D2?|||Whenever you get a critical hit, it affects the target depending on the damage type. Cold Freezes enemies.
Yeah, ray of frost does less damage because of the chance to freeze.
Short name for wizard - Page 6
Mike, have you really never heard of "The Wiz", the all black Wizard of Oz with Michael Jackson and Diana Ross?|||I can't believe you didn't include the most sensible and easiest short name.
Wiz.|||well im not a native english speaker
that might be the reason.|||wiz-wiz obviously |||Willard...|||Wiza.
10 chars|||I'm gunna call wizards.......Ruffuses|||lol zard is awesome rofl.... you're such a zard lol
Wiz.|||well im not a native english speaker
that might be the reason.|||wiz-wiz obviously |||Willard...|||Wiza.
10 chars|||I'm gunna call wizards.......Ruffuses|||lol zard is awesome rofl.... you're such a zard lol
Short name for wizard - Page 4
I don't see anything other than Wiz being used. WZD? Has the sorceress ever been referred to as an SCS? The Paladin a PDN? Unless a class's name is a compound of multiple words (Death Knight being DK, for instances), or is monosyllabic (Rogue), its forum shorthand is practically always a single syllable of its name. Sometimes a consonant or vowel from an adjacent syllable is added (Barb or Ama, though I've always preferred Zon).
Diablo III will have the Wiz, the Barb, and the WD. That wiz informally means urinate doesn't really make any difference. It can also mean someone very skilled at something (wiz kid). The homophone whiz is a verb meaning to speed by or twirl around.
I anticipate skill tree names being used as much as class names. Stormer, conjurer, arcanist, juggernaut, berserker, battlemaster. The Witch Doctor's trees don't really make for easy conjugation, but he may may be referred to as the Plague Doctor (PD), Vodoo Doctor (VD), or Spirit Doctor (SD). That's a wild guess, though.|||I say wiz. When I think of wzd I think of the whole word wizard - and I'm too lazy for that.|||Wiz sounds silly though. Also, the word wizard itself is not overly hard to think of in your head (seriously?) so I would go with something that sounds cool but is easy to type: Wzd.
@ Doctrinaire - I don't understand the reasoning you used for shortening syllables when you keep massive words like Witch Doctor and Death Knight.|||Quote:
@ Doctrinaire - I don't understand the reasoning you used for shortening syllables when you keep massive words like Witch Doctor and Death Knight.
Compound names aren't kept, they're initialized. That's how it has worked in the past, in any case. In Everquest, the Beastmaster was always called the BM. In WoW, the Death Knight is the DK. It's a pretty consistent trend.
There are four main kinds of abbreviations that we use in written and spoken English. They are initialisms (BBC), acronyms (NATO), contractions (Dr.), and shortenings (Doc). I can't think of a single instance of a contraction being used as forum jargon for anything, let alone a short class name like Wizard. Contractions just kind of suck as informal abbreviations - they really have to be titles or units of measurement to be functionally practical (ft., Mrs., Mr.). You can try to champion using 'Wzd' if you want, but if the past is any indication, the Wizard will be the Wiz.
Edit: Dimmu's post below reminded me that the Assassin was sometimes abbreviated 'Asn'. It seems a contraction has been used before.|||What I meant was that WD isn't shortened at all (to speak) yet everything else has to be shortened to one syllable, as a rule.
Most people probably will use Wiz, but I'm sure Wzd will be used as well.|||Doctrinaire is right.
Barbarian~Barb
Amazon~Zon (Ama is just too much to think about, most people see the Z and recognize amazon right away, whereas the A can make you possibly think of assassin)
Sorceress~Sorc
Necromancer~Necro, and eventually I just started saying Nec.
Paladin~Din/Pala/Pal, since the different paladin builds were so varied and consistantly mentioned, you ended up needing to adress each as such anyway. (Hdin, Smiter, Foher, Zealer, Mage, v/t, and that Hammer/smite build that starts with a D, I can't think of it right now).
Druid~Uhhh Druid.
Assassin~ Most People said Sin, but it felt corny and I said Asn. But just like the Paladin, you usually adressed them by build anyway i.e. Trapper, wwsin, Hybrid, and I guess m/a asns, although they were terrible and rarely seen.
Anyway, the point is that the Wizard will undoubtibly be called "wiz", it's got 2 awkward letters (W and Z) making it instantly recognizable and it fits the normal shortening rules that we use in games. I'm going to assume the Wizard Spike will make a return since it was very popular in both D1 and D2, so things may get confusing, but I always called it wizspike anyway.
Barbarian~barb
Witch Doctor~wd
Wizard~wiz|||With a bunch of people calling chars names like baba, soso, and dudu, I wouldn't be surprised if someday someone starts calling the wizard "wiwi" or "zaza" or something like that. lol. I think wiz is good. |||Quote:
With a bunch of people calling chars names like baba, soso, and dudu, I wouldn't be surprised if someday someone starts calling the wizard "wiwi" or "zaza" or something like that. lol. I think wiz is good.
Yep, it's going to be Zizi for me.|||I was thinking more about:
Taaa-daaaaaaaaahhhhhhhhh!!!
or
Zap
or maybe just Jack(y).|||Quote:
"Wiz" seems like the logical abbreviation.
yeah and wizzy is EQ1 wizard little nickname
Diablo III will have the Wiz, the Barb, and the WD. That wiz informally means urinate doesn't really make any difference. It can also mean someone very skilled at something (wiz kid). The homophone whiz is a verb meaning to speed by or twirl around.
I anticipate skill tree names being used as much as class names. Stormer, conjurer, arcanist, juggernaut, berserker, battlemaster. The Witch Doctor's trees don't really make for easy conjugation, but he may may be referred to as the Plague Doctor (PD), Vodoo Doctor (VD), or Spirit Doctor (SD). That's a wild guess, though.|||I say wiz. When I think of wzd I think of the whole word wizard - and I'm too lazy for that.|||Wiz sounds silly though. Also, the word wizard itself is not overly hard to think of in your head (seriously?) so I would go with something that sounds cool but is easy to type: Wzd.
@ Doctrinaire - I don't understand the reasoning you used for shortening syllables when you keep massive words like Witch Doctor and Death Knight.|||Quote:
@ Doctrinaire - I don't understand the reasoning you used for shortening syllables when you keep massive words like Witch Doctor and Death Knight.
Compound names aren't kept, they're initialized. That's how it has worked in the past, in any case. In Everquest, the Beastmaster was always called the BM. In WoW, the Death Knight is the DK. It's a pretty consistent trend.
There are four main kinds of abbreviations that we use in written and spoken English. They are initialisms (BBC), acronyms (NATO), contractions (Dr.), and shortenings (Doc). I can't think of a single instance of a contraction being used as forum jargon for anything, let alone a short class name like Wizard. Contractions just kind of suck as informal abbreviations - they really have to be titles or units of measurement to be functionally practical (ft., Mrs., Mr.). You can try to champion using 'Wzd' if you want, but if the past is any indication, the Wizard will be the Wiz.
Edit: Dimmu's post below reminded me that the Assassin was sometimes abbreviated 'Asn'. It seems a contraction has been used before.|||What I meant was that WD isn't shortened at all (to speak) yet everything else has to be shortened to one syllable, as a rule.
Most people probably will use Wiz, but I'm sure Wzd will be used as well.|||Doctrinaire is right.
Barbarian~Barb
Amazon~Zon (Ama is just too much to think about, most people see the Z and recognize amazon right away, whereas the A can make you possibly think of assassin)
Sorceress~Sorc
Necromancer~Necro, and eventually I just started saying Nec.
Paladin~Din/Pala/Pal, since the different paladin builds were so varied and consistantly mentioned, you ended up needing to adress each as such anyway. (Hdin, Smiter, Foher, Zealer, Mage, v/t, and that Hammer/smite build that starts with a D, I can't think of it right now).
Druid~Uhhh Druid.
Assassin~ Most People said Sin, but it felt corny and I said Asn. But just like the Paladin, you usually adressed them by build anyway i.e. Trapper, wwsin, Hybrid, and I guess m/a asns, although they were terrible and rarely seen.
Anyway, the point is that the Wizard will undoubtibly be called "wiz", it's got 2 awkward letters (W and Z) making it instantly recognizable and it fits the normal shortening rules that we use in games. I'm going to assume the Wizard Spike will make a return since it was very popular in both D1 and D2, so things may get confusing, but I always called it wizspike anyway.
Barbarian~barb
Witch Doctor~wd
Wizard~wiz|||With a bunch of people calling chars names like baba, soso, and dudu, I wouldn't be surprised if someday someone starts calling the wizard "wiwi" or "zaza" or something like that. lol. I think wiz is good. |||Quote:
With a bunch of people calling chars names like baba, soso, and dudu, I wouldn't be surprised if someday someone starts calling the wizard "wiwi" or "zaza" or something like that. lol. I think wiz is good.
Yep, it's going to be Zizi for me.|||I was thinking more about:
Taaa-daaaaaaaaahhhhhhhhh!!!
or
Zap
or maybe just Jack(y).|||Quote:
"Wiz" seems like the logical abbreviation.
yeah and wizzy is EQ1 wizard little nickname
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